Assassin's Creed Origins goes hardcore with New Game+ coming

Jak Connor | Gaming | Feb 1, 2018 5:32 AM CST

Some would say Assassin's Creed Origins revived the series with a new feel, and for those looking to replay the title all over again are in luck as a New Game+ or hardcore mode is on the way.

Assassin's Creed Origins goes hardcore with New Game+ coming

Community manager for Assassin's Creed Origins, Dominik Voigt answered a question on the Origins subreddit regarding the progression of bringing a New Game+ mode to the title. Voigt answered the question by saying "New Game + is coming. We'll have more information to share soon."

Voigt didn't specify any exact date, so it really isn't much to go off, but nonetheless Assassin's Creed Origins fans are more than happy with the statement as Ubisoft will "have more information to share" will us soon.

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Rune: Ragnarok pre-alpha nordic trailer released

Jak Connor | Gaming | Feb 1, 2018 3:15 AM CST

Human Head Studios has released a new trailer for Rune: Ragnarok, an open-world RPG based in the times of Nordic gods and epic battles.

Rune: Ragnarok pre-alpha nordic trailer released

We can see from the trailer that the game is entirely based around Norse mythology. Even though this is pre-alpha footage of the game we can see examples of gameplay such as: dragons, riding dragons, giant sea creatures and fighting.

It is quite clear from the title as well as from the trailer that Rune: Ragnarok is set in a time when Ragnarok is actually taking place, the gods are descending on earth as well as fighting and dying.

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Atari wants RollerCoaster Tycoon on the Nintendo Switch

Jak Connor | Business, Financial & Legal | Feb 1, 2018 1:00 AM CST

Atari want to see RollerCoaster Tycoon make its way to the Nintendo Switch this year, to do this they have started a crowdfuning campaign with a stretch goal of $1.07 million.

Atari wants RollerCoaster Tycoon on the Nintendo Switch

Atari has teamed up with a crowdfunding platform named StartEngine to bring a new version of the 90's themepark management game RollerCoaster Tycoon to the Nintendo Switch this year.

To hit the stretch goal of bringing the title to the Nintendo Switch this year, Atari have set a goal of reaching $1.07 million. According to the StartEngine website, investors or pledgers can only invest $250 or more as that is the minimum amount that has been set on the site.

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Official Metal Gear Survive PC requirements revealed

Jak Connor | Gaming | Jan 31, 2018 11:37 PM CST

Not too long ago we saw that Metal Gear Survive will feature micro-transactions and will also require a constant internet connection. Konami has now updated the information surrounding the game, by releasing the official PC requirements to run the title.

Official Metal Gear Survive PC requirements revealed

According to the official requirements listed on the Steam Store page, Metal Gear Survive won't require much power hardware wise to play. The minimum requirements are only a Intel Core i5-4460, 4GB of RAM and an NVIDIA GeForce GTX 650 (2GB) graphics card, which isn't too bad considering some requirements for other games released these days.

For the 'recommended' requirements we are looking at an Intel Core i7-4790, 8GB of RAM and a NVIDIA GeForce GTX 960 graphics card. Metal Gear Survive will be using DirectX 11 and will also require 20GB of free HDD space. I have provided screenshots of the official Steam Store requirements below for those interested.

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Audio-Technica reveal limited-edition ATH-M50xBB headphones

Shaun Grimley | Peripherals | Jan 31, 2018 9:32 PM CST

I love Audio-Technica products, I still have a pair of ATH-AD700 headphones that I've used for nearly 10 years and they still sound amazing. On the topic of Audio-Technica, they have recently unveiled a limited-edition version of their popular ATH-M50x, the ATH-M50xBB Professional Monitor Headphones.

Audio-Technica reveal limited-edition ATH-M50xBB headphones

Featuring bold metallic blue earcups, black accents and distinctive A-T trimming branded on the earpads and headband, the ATH-M50xBB is designed to produce an unmatched experience for the most critical audio applications, including recording, live sound, broadcast, DJ and personal listening. This is largely thanks to its 45mm drivers that incorporate rare earth magnets and copper-clad aluminum wire voice coils that is enhanced by sound-isolating earcups that together produce exceptional clarity throughout an extended frequency range, with deep, accurate bass response.

In the this day and age where mobility is critical, A-T have included a collapsible design space-saving portability and convenient storage along with detachable cables. But don't worry, professional-grade earpad and headband material ensure you that these headphones will deliver comfort and durability that I can personally vouch for.

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Battlefront II misses sales targets, MTX coming back

Derek Strickland | Gaming | Jan 31, 2018 8:34 PM CST

Battlefront II didn't hit its projected 10 million copies sold during the holiday quarter, and EA affirms that monetization will return...when it's ready.

Battlefront II misses sales targets, MTX coming back

According to Wall Street Journal reporter Sara Needleman, Electronic Arts didn't meet its internal sales quota for Battlefront II during the massively important holiday season. During its third quarter of fiscal year 2018, EA wanted to sell 10 million copies of the game, but missed that figure by 3 million units and instead only sold 7m copies. In the same interview EA's CFO Blake Jorgensen affirmed that Battlefront II would sell another 1-3 million units before the end of the current fiscal year on March 31, 2018. Jorgensen also said in-game purchases would return to Battlefront II once the developers at DICE had made a proper solution.

"We'll do it when we think it's ready," Jorgensen told the Wall Street Journal.

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EA uncertain on next Battlefront release timing

Derek Strickland | Gaming | Jan 31, 2018 7:21 PM CST

EA says it's committed to the Star Wars brand--and as it should be--but what about a new Battlefront? The next couple of fiscal years should paint a more unique picture for the company's Star Wars focus.

EA uncertain on next Battlefront release timing

In it's latest fiscal Q3'18 earnings, EA says it isn't sure when the new Battlefront will release. Remember that Respawn--who was just acquired by EA--is working on an action-based Star Wars game. Also there's Visceral Games' Star Wars game Project Ragtag, which was ultimately cannibalized by the publisher when Visceral was shut down, and will be re-shaped into something different.

"We haven't confirmed games for our Fiscal 2020 yet, but remember we have a Star Wars action game that the team at Respawn has been working on for the last few years, and most likely that would drop in our Fiscal '20 versus another Battlefront," EA CFO Blake Jorgensen said during the earnings call.

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Diablo creator reveals new roguelike It Lurks Below

Derek Strickland | Gaming | Jan 31, 2018 6:20 PM CST

It Lurks Below is David Brevik's new game, and it's very Terraria-esque.

Diablo creator reveals new roguelike It Lurks Below

As a hardcore Diablo nerd who absolutely adores Diablo II (especially the Lord of Destruction expansion) and dies a little inside when thinking about how badly Blizzard botched Diablo III's launch, I'm always fascinated any time I hear about David Brevik, who helped the series come to light. While the veteran game dev isn't working on Diablo IV (or whatever Blizzard will call it), he's chipping away at a neat little indie game called It Lurks Below.

The game itself is a roguelike dungeon crawler that looks a whole lot like Terraria, and even shares a functional in-game world that can be destroyed or customized by players. Apparently Brevik is a huge fan of these types of games: "I wanted more of a point to a lot of those games," Brevik said in a recent interview with Polygon. "I wanted to make an RPG, with classes and leveling up, random items, where you get more and more powerful as you go down into the core of the world and fight baddies."

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EA's live services make triple digital games sales earnings

Derek Strickland | Gaming | Jan 31, 2018 5:35 PM CST

Electronic Arts' latest fiscal Q3'18 earnings show just how powerful live services are, especially when a big anti-publisher controversy hits.

EA's live services make triple digital games sales earnings

In the third quarter of EA's Fiscal Year 2018 timeline, the publisher made three times as much from live services than full game downloads. Remember that live services include in-game purchases and microtransactions from PC, console and mobile games, as well as subscriptions like EA/Origin Access, DLC, and other digital non-full game purchases. In the three month period from October to December 2017, EA raked in a huge $787 million from live services, up 39% year-over-year. Full game downloads, however, were down by 27% year-over-year to just $260 million--that's over a half a billion dollar's difference.

Live services made up a whopping 64% of the company's digital segment revenues, whereas full game downloads pulled in just 21% of the quarter's segment earnings. In trailer twelve-month figures, which group the quarter with the last 9 months of earnings, live services have made EA $2.035 billion, up a mighty 30% year-over-year and representing about 60% of total trailing twelve-month digital earnings. Conversely, full game downloads didn't even break a billion dollars in the period, sitting at $682 million, or about 20% of total segment earnings for the period.

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EA: monetization, when done right, can enhance our games

Derek Strickland | Gaming | Jan 31, 2018 4:30 PM CST

The engagement model is incredibly lucrative for companies like EA, who typically make billions a year from live services, so don't expect this trend to change any time soon.

EA: monetization, when done right, can enhance our games

In its recently reported its fiscal Q3'18 earnings, EA once again demonstrates its success with the player engagement strategy. This business model sees a multitude of optional in-game purchases (microtransactions, cosmetics, etc) being riddled into games with key online elements, such as Battlefront II and FIFA, and EA makes quite a bit of cash from this strategy. In fact, in the three month period from October through December 2017 EA made over $700 million from live services, a segment which includes subscriptions, DLC, and microtransactions.

According to EA's CEO Andrew Wilson, this trend isn't going to change: microtransactions are basically here to stay. Despite the big pushback from Battlefront II, in the earnings call Wilson said that the monetization model can basically enhance and expand their games--and he's really not wrong. But what could be construed as wrong is how EA decides to go about implementing their optional purchases.

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