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TweakTown News Posts - Page 28

Samsung's secret VR headset: 1440p @ 90Hz or 4K @ 75Hz

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Jul 4, 2017 5:43 am

We know that Samsung is working on its own standalone VR headset, but now VR eye-tracking company Visual Camp, has teased Samsung's secret new standalone VR headset prototype called Exynos VR III.

 

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Samsung's purported Exynos VR III headset is powered by a 10nm SoC with Mali G71 graphics, and can power dual "WQHD+" displays (2560x1440 or so) at 90Hz, or a single 4K panel at 75Hz. Samsung's secret new VR headset sports gaze tracking, as well as hand tracking and facial expression recognition. With enough sensors, Samsung could have inside-out motion tracking which is the bleeding edge for new mobile VR headsets.

 

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What exactly does the gaze tracking do, you ask? Well, Samsung's new headset - and I'm sure Qualcomm and others are working on similar tech, is actually foveated rendering. This means that with gaze tracking, the headset will push rendering power to where your eyes are focused. You can see in the image above, the gaze point is to the upper right - so why should the headset render everything to the left and under it in 100% quality... that's not how your eyes work, so rendering power saved is a huge win.

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Big Pharma is tapping AI for drug delivery process

By: Anthony Garreffa | More News: Super Computing | Posted: Jul 4, 2017 4:35 am

It appears that Skynet wants us all on Big Pharma drugs, with British pharmaceutical giant GlaxoSmithKline (GSK) looking to AI to design better, more efficient - and I'm sure, more profitable drugs.

 

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GSK announced a new partnership with Exscientia, a British company that specializes in drug design. The two will work toegther to use Exscienta's AI-enabled platform to discover new, high-quality drug candidate-quality molecules. GSK has tasked Exscientia to work on 10 specific disease-related targets, and if they hit those targets, GSK will write a cheque for $43 million in research payments.

 

The partnership will see the companies tapping into the power of supercomputers and machine learning in order to see how new compounds will behave, and by speeding this process up with the help of crazy amounts of computing power aided by AI, it will save the company both time and money. Human researchers are nowhere near as efficient as AI and supercomputers working every second of every day with a billion things going on at once, which could mark a very big change for medicine.

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Battlegrounds' new map looks like SO MUCH FUN

By: Anthony Garreffa | More News: Gaming | Posted: Jul 4, 2017 3:36 am

If you have been playing PlayerUnknown's Battlegrounds, you'll know that there are some new maps on the way - with the team teasing a new work-in-progress preview of their new location. This is what the team tweeted:

 

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You can see lawn chairs, a bike, catcus everywhere, and some hills that I'm sure I'm going to be sniped from eventually. It's great to see the team working on a new map, as Battlegrounds is infinitely fun with the single 8km x 8km map that they've crafted for the Early Access version of the game.

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Zelda: Breath of the Wild looks near perfect at 4K on PC

By: Anthony Garreffa | More News: Fashion meets Tech | Posted: Jul 4, 2017 2:33 am

The pursuit of Zelda: Breath of the Wild on the PC is getting to the point of perfection, with the new build of the Wii U emulator for the PC running Breath of the Wild at 4K better than ever before.

 

 

 

Cemu 1.8.1 now runs Zelda: Breath of the Wild on the PC from start to finish, all the way up to 4K. The team has been making improvements almost daily, with weekly iterations showing the great work that has been put into it, and the amazing results: Zelda: Breath of the Wild looking better than ever before.

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Shadow of War PC graphics settings released

By: Anthony Garreffa | More News: Gaming | Posted: Jul 4, 2017 1:28 am

Monolith is now teasing the PC graphics settings of Middle-earth: Shadow of War, something the team teased during its recent live stream about the game. In the Game settings panel, you'll also see that there's a new 'Photo Mode' that will let you take shots from within the game.

 

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The team were playing Shadow of War at 4K on a single NVIDIA TITAN Xp graphics card - but we're all here to find out what graphics settings we'll be able to tweak in the game.

 

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As you can see, we have a few options to play with, and Monolith didn't even show all of the PC graphics settings. The scroll bar continues underneath what Monolith showed off, but we know that we have Lighting Quality, Mesh Quality, Motion Blur, Anti-Aliasing, Shadow Quality, Texture Filtering, and Texture Quality. I'm sure there are at least 4-5 more settings to play with, but we'll find out more on that soon.

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NVIDIA enables DX12 on GTX 400 and 500 series cards

By: Anthony Garreffa | More News: Video Cards | Posted: Jul 4, 2017 12:32 am

NVIDIA has made quite the strange move overnight, where the company has enabled DX12 support for their older Fermi GPU architecture, enabling DX12 for the GeForce GTX 400 and GTX 500 series graphics cards.

 

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If you've got an older GTX 400 or GTX 500 series card, you'll need their latest GeForce 384.76 drivers, which will enable DX12 support. WCCFTech re-benchmarked their older GeForce GTX 580 with DX12 and thrown it into 3DMark and Battlefield 1, but there is a performance drop with DX12 enabled in BF1. WCCFTech's benchmarks show BF1 hitting 43FPS average or so with the High preset @ 1080p, while the GTX 580 with DX12 enabled drops to just 34FPS average.

 

Still, DX12 enabled on Fermi is an interesting move for NVIDIA... very interesting.

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Bayonetta 1 + 2 might come to Nintendo Switch

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 11:21 pm

PlatinumGames and SEGA might be bringing the fan-favorite action series Bayonetta to Nintendo's new Switch handheld-console hybrid.

 

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PlatinumGames recently christened its new Japanese Twitter account with some fresh Bayonetta artwork from dev Yusuke Hashimoto that may or may not be teasing something interesting. The artwork, pictured above, clearly has red and blue to match the color schemes of the first and second Bayonetta games. Know what else has a red and blue color scheme? The Neon Red and Neon Blue Nintendo Switch JoyCons.

 

I have to admit that alone is pretty shaky evidence. But wait, there's more! A fan made the correlation and brought it to PlatinumGames' attention in this Tweet, which the developer favorited. Therein lies the teaser.

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Tesla Model 3 production starts ahead of schedule

By: Lana Jelic | More News: Technology in Vehicles | Posted: Jul 3, 2017 10:23 pm

Elon Musk has announced that the Model 3 production starts on Friday, with first deliveries starting on July 28th.

 

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It was previously stated that Tesla plans to unveil the final production version of the Model 3 in July, with deliveries starting sometime during the summer, meaning that the company is ahead of the schedule, which is good news for the company and its shareholders.

 

Musk stated that Tesla Motors will deliver the first thirty Model 3's on July 28th, with production growing exponentially. In August, they plan to manufacture 100 cars, and in September above 1,500. By the end of the year, they should reach 20,000 cars per month.

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Why Xbox has so few first-party console exclusives

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 9:18 pm

Phil Harrison, who's watched the console games industry evolve over decades, shares his insights on console exclusives--and why Microsoft's Xbox division has so few of them.

 

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Games industry professional Phil Harrison has enjoyed key leadership positions in both Sony (President of Sony Computer Entertainment Worldwide Studios in 2005) and Microsoft (Microsoft Game Studios in 2012) throughout the years, and is in a qualified position to weigh in on the market's paradigm shift away from platform games exclusivity. There was a time where both Xbox and PlayStation thrived on their respective first-party IPs and franchises, but higher and higher costs have softened the once-essential strategy, leading console-makers like Microsoft to focus more on cross-platform integration, monetization of live services, and third-party support over its own core franchises.

 

There was a time not so long ago that exclusives were guaranteed system sellers--the Halo: Combat Evolveds and Metal Gear Solids of older eras. But now the console landscape is dramatically different: third-party games from publishers like Activision, EA, and Ubisoft typically dominate, despite being used as content that fills in the spaces between major first-party releases.

 

Sony has still held true to the this tactical approach of exclusives, releasing strong content like Horizon: Zero Dawn and Uncharted on the platform, but Microsoft has evolved to embrace a multifacted dynamic that unifies Xbox consoles and Windows 10 powered PCs.

 

In a recent interview with Eurogamer, Phil Harrison was asked why Microsoft has so few first-party console exclusives. According to Harrison, Microsoft and Sony face higher costs to make specific first-party exclusives and the risk of reward isn't always high. Exclusives can be a gamble, especially unproven new IPs, and there's no guarantee it'll pay off; even when the risk is somewhat mitigated and softened with proven earners like microtransactions, the games can simply fail.

 

"Both Microsoft and Sony have the same challenge, which is the cost of development to compete has gone up so dramatically you really have to be launching on multiple platforms to have any chance of making money," Harrison said, highlighting the challenges, risks, and costs involved with this strategy.

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This portable Nintendo Switch arcade cabinet is awesome

By: Derek Strickland | More News: Gaming | Posted: Jul 3, 2017 7:47 pm

Nintendo's new Switch handheld-console hybrid transforms into a portable arcade machine with this nifty little custom build.

 

 

I've long thought of the Nintendo Switch's Tabletop Mode as "Arcade Mode" simply because it allows owners to simulate an arcade-like experience while on-the-go. But the Switch's kickstand is wonky, and it could use a case--or even a whole miniature cabinet. Maker and tecchie Shea Silverman has created one such miniature arcade cabinet for the Switch...and it's all kinds of awesome.

 

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The Switch's tablet-like display slots into the cabinet, and users can then slide in their own custom-built arcade-style joysticks for authentic Street Fighter arcade action. Silverman's case is, of course, highly customized, but his Thingiverse page shows you how to make your own.

Continue reading 'This portable Nintendo Switch arcade cabinet is awesome' (full post)

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