An auction was held this week for high-end cars and at the auction was one very special vehicle, a Ferrari 250 GTO. The car sold at the auction at a price that has set a record for the most money ever paid for an automobile at auction, the Ferrari was purchased for $38,115,000.
That sales price bested the previous highest price of $29,650,000 significantly. That second most expensive car ever sold was a 1954 Mercedes-Benz W196 Formula One car. The Ferrari did fall a bit shy of setting a record for the most expensive car ever sold. That distinction goes to a 1963 Ferrari 250 GTO that sold for $52 million in a private sale.
The Ferrari 250 GTO is considered the Holy Grail in the collector car world with only 39 having been produced and some having impressive racing pedigrees. The GTO was both a racing car and a road car when it was built. This car was the 19th 250 GTO to be built and finished second overall in the 1962 Tour de France car race.
It can't be sitting well with Microsoft that for most of the last generation of game consoles it was by far tops with the Xbox 360 leaving Nintendo and Sony far behind in sales. Things have completely turned around for Microsoft with new generation consoles seeing the Sony PS4 continuing to dominate the sales charts.
The latest numbers for the gaming market are in for the month of July and Sony lead the sales charts with the PS4 being the most popular game system for the month. Microsoft didn't offer sales numbers, which may leave some gamers thinking the numbers were too terrible to talk about. Sony was tops in the game console sales war for the seventh month in a row.
Sony says that it has now sold 10 million PS4 units to customers. Nintendo is even bragging about sales gains with its Wii U racking up a 60% sales increase compared to the same seven months of 2013. Nintendo can thank Mario Kart 8 for the sales boost. The Xbox One is expected to be outselling the Wii U by a small margin, but with no numbers from Microsoft how small a margin is unknown.
If you have ever worked out using a chest strap to track your heart rate, you know how uncomfortable that can be. During CES 2014, Intel rolled out tech that would allow firms to build earbuds that have heart rate tracking tech inside. Those earbuds are now a reality thanks to SMS Audio with a set of earbuds called BioSport.
The earbuds have an optical biometric sensor that is able to collect data and share it with apps like RunKeeper. BioSport earbuds are IPX4 certified to survive sweat and water. SMS designed the earbuds with a hook shape to keep them inside your ear with exertion.
They connect with any device that has a 3.5mm headphone port and get power needed for the sensor from that port as well. The cord is tangle free and the headphones have in-line controls. Pricing for the earbuds is unknown at this time and they will hit stores in Q4.
Earlier in the week we reported that Microsoft had an exclusive for its Xbox One in the form of Rise of the Tomb Raider, the sequel to the well-received reboot of the game, Tomb Raider. Well, Xbox boss Phil Spencer has stepped up, stating that the exclusivity behind Rise of the Tomb Raider "has a duration".
Eurogamer has the scoop, where Spencer told them: "Yes, the deal has a duration. I didn't buy it. I don't own the franchise". When asked how long the duration on the exclusivity of Rise of the Tomb Raider on the Xbox One was, Spencer said: "No. It's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner. People ask me how much did we pay. There are certain things I'm just not going to talk about because it's a business deal between us and them. Obviously the deal does have a duration. I didn't buy the IP in perpetuity".
So there you have it: Rise of the Tomb Raider will be exclusive to the Xbox One for a certain amount of time, after which it should hopefully arrive on the PS4 and PC.
Ubisoft is in a tough spot with PC gamers right now, but is the company finally starting to see the light? Probably not, but it is promising that it is trying to focus more on the PC, in the form of simplified DRM activation, and a better commitment to multi-platform releases.
During an interview with MVC, Ubisoft's European boss Alain Corre said: "We listen to feedback from players and continue to adapt accordingly. For instance, we switched to a simple, one-time activation for our PC games; a standard practice in the industry. We're also doing our best to bring our games to PC at the same time as the console versions".
We should begin to see the fruits of Ubisoft's labor in its upcoming titles, two of the biggest releases of the year: Assassin's Creed Unity, and Far Cry 4. Corre has said that the company is seeing an increase in revenue from the PC side of things, with its PC market growing from 11% in 2013 to 15% this year. Corre continued: "We recognise the importance and needs of PC gamers, and want to continue to improve how we create and support games for PC. We are committed to improving the optimisation of our games for each platform on which they're released, including PC".
Sprint will reportedly cut prices with an announcement set for next week, as the No. 3 wireless carrier tries to catch up to Verizon Wireless and AT&T. Sprint Chairman Masayoshi Son recently tasked new CEO Marcelo Claure with pointing the company in the correct direction following a failed bid for T-Mobile.
Claure replaced Dan Hesse last week, and is interested in dropping prices, boosting the company's wireless network, and trying to cut operational costs.
"In the short term, our success will come from our focus on becoming extremely cost efficient and competing aggressively in the marketplace," Claure recently said. "The management team has been working closely with the board to outline the future strategy of the company."
Atari Interactive has announced that RollerCoaster Tycoon is making a comeback next year, in the form of RollerCoaster Tycoon World. RollerCoaster Tycoon World is coming to the PC, and it should include all of the same mechanics that made the original game a massive hit with gamers.
Players will have the ability to share blueprints of their setups that they've created, where they can then visit other players' theme parks to check them out. Fred Chesnais, the CEO of Atari, said: "Many of the new features in RollerCoaster Tycoon World were not possible a few years ago, but we have taken advantage of technological improvements to offer a wildly fun gaming experience that stays true to the storied franchise. This is the game fans have been asking for".
Pipeworks is the company developing RollerCoaster Tycoon World, with previous games in their history being the World Series of Poker: Full House Pro and the Deadliest Warrior franchise. Expect RollerCoaster Tycoon World sometime early next year.
During an interview with Joystiq at Gamescom, Activision Publishing CEO Eric Hirshberg said that the three-year cycle that the Call of Duty franchise finds itself in, is something its audience is used to. But even though we see a game released every year, we have three studios working on the franchise at all times.
Hirshberg explained: "That extra year of development time, particularly with the new consoles and the more powerful hardware, has really paid off thus far to iterate, innovate and try new things. To find out which things didn't work and have the freedom to fail in the creative process, so what goes on the disc is the best ideas".
It's interesting to see that the company knows it has the ability to fail, with Hirshberg continuing: "The thing that the three-year development cycle allows is these games have gotten so ambitious, we're packing so many different modes of play onto the disc. The things that started off as flyers, like zombies or co-op became their own whole games". Hirshberg says that even though the franchise is annualized, the structure it has for Call of Duty sees that the quality of the series is sustainable. He finished off by saying "Activision has a narrative that doesn't match the reality, which is quite potent".
The latest leak on the upcoming Nexus 6 is that it will feature Qualcomm's Snapdragon 805 processor, which will provide users with a quad-core CPU with a clock speed of 2.65GHz. Better yet, the Nexus 6 will reportedly feature 3GB of RAM and an Adreno 420 GPU.
Which display will Google opt for? The Nexus 6 that was found on AnTuTu shows that it will feature a 5.2-inch QHD panel, with a 2560x1440 resolution. Another thing to note, is that we can see 'Android L' listed there, so we should expect Google to unveil the Nexus 6 alongside the release of Android 5.0, or Android L.
To go alongside the Snapdragon 805 processor, we have 3GB of RAM, a 13-megapixel rear-facing camera backed up by a 2.1-megapixel camera for selfies. We should hopefully hear about an announcement event for the Nexus 6 in the coming weeks, something I'm sure will be close to the iPhone 6 event on September 9.
It looks like Mario Kart 8 is selling quite well, with over one million copies sold in the US alone. This makes it the second title on the Wii U to sell over one million copies in the US, with the other game being New Super Mario Bros. Wii U.
Nintendo has said: "Mario Kart 8 continues to drive momentum for the Wii U platform", also claiming that hardware sales have increased by "nearly" 60% in the first seven months of this year, versus the same seven-month period of 2013.