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TweakTown News Posts - Page 27

The Division beta extended, now ends on February 2

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 4 days ago

With thousands of gamers entering The Division beta, Ubisoft has taken to the official Twitter account of The Division, announcing that the beta has been extended until Tuesday, February 2 @ 12PM CET, or 6AM EST, or 3AM PST.




Ubisoft opened up The Division beta for the PS4 and PC last week, with those who pre-ordered getting access, and those who were lucky enough to score a key from somewhere else. NVIDIA released their new GeForce 361.75 drivers for both Rise of the Tomb Raider and The Division, while Jeff gave his thoughts after his first day in the post-apocalyptic New York setting in The Division.

FPS campaigns usually cost '75% of a game's budget', says Cliffy B

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Let's face it: campaign modes in modern shooters are dying. But why would studios avoid the opportunity to flex their creative muscles and tell a riveting singleplayer story? Well, it's pretty expensive to make campaign modes, and coupled with the fact that most people just play multiplayer anyway, studios are moving towards MP-only releases.




According to FPS guru Cliff Bleszinski, the push away from singleplayer is simple: "campaigns cost the most money." But how much money does it cost to make a campaign? Sometimes more than half of the entire budget. "[Campaigns] usually cost 75% of the budget," Cliffy B said in a recent interview with PC Gamer. "And you burn through the campaign in a weekend, and then [players] go to multiplayer."


Cliffy B makes a good point, even if it is disappointing for campaign-lovers like myself. At the same time, however, there's a reason most people skip the campaign: they just don't care about it and want to get in on the action right away. What if devs put more effort into making the campaigns last longer? That would likely cost even more, so it's not bound to happen, but we know that the standard three-act story arc is antiquated in our age of constantly-evolving digital consumption.

Continue reading 'FPS campaigns usually cost '75% of a game's budget', says Cliffy B' (full post)

Final Fantasy 15 info blowout: combat, story, and release date info

By: Derek Strickland | More News: Gaming | Posted: 1 week, 4 days ago

Final Fantasy XV is looking outright incredible. Square Enix showcased a bunch of new content in its latest Active Time Report, including an interesting three-minute combat sequence, new story info, new details on magic, and confirmation that the game's release date will be revealed in March. We also have the final progress report for the game that details new changes and features.



The combat footage introduces a surprising mashup of Metal Gear Solid with modern Final Fantasy. Noctis and co. sneak into a nefarious Niflheim base, espionage style, and then go up against a hulking Magitek mech straight out of Kojima's imagination. We get to see how stealth will work in the game: users can warp from place to place without blowing their cover, and even stealthily warp-kill enemies.


The real fun happens once the all-out brawl begins, and once again we get a hefty glimpse at the svelte, almost beatific fluid grace of FF15's combat. We get to see Noctis perform some aerial warp combos that underline the potential and magic of the game's Active Cross Battle system. Gladius swipes his mighty blade to smash a whole line of soldiers, and the whole time the group works together in tandem with devastating results.

Continue reading 'Final Fantasy 15 info blowout: combat, story, and release date info' (full post)

OpenSSL gets patched for a problem that probably doesn't effect you

By: Jeff Williams | More News: Hacking & Security | Posted: 1 week, 4 days ago

The OpenSSL project has found, and patched, an issue that was fairly serious though it likely didn't effect very many people, or businesses for that matter.




The problem seems to have stemmed around how the open-source implementation of SSL and TLS reuses prime numbers while the Diffie-Hellman key-exchange protocol is used, making it far easier for a would-be attacker to decrypt your information. The good news is that in order for that to happen, a particular setting has to physically be set on, because it's not on by default.


Even better is that in order to have enough information to actually crack the encryption, there the attacker would have to connect (and reconnect via separate handshakes) several times. So it's not something that's of too much concern, certainly not at the same level of the Heartbleed vulnerability of 2014.

Continue reading 'OpenSSL gets patched for a problem that probably doesn't effect you' (full post)

New Ghostbusters tie-in game reportedly coming to PS4, Xbox One

By: Derek Strickland | More News: Gaming | Posted: 1 week, 5 days ago

The Ghostbusters franchise is no stranger to huge merchandising deals--Paul Feig's new all-female Ghostbusters has already lined up action figures from Mattel, and it looks like the reboot will be getting its own video game, too.




According to Retail Merchandiser, the new Ghostbusters is a "fully-fledged" game from Activision that will release alongside the movie in July of this year. The publication also says that the upcoming Ghostbusters game will be a movie tie-in, so the all-female cast will obviously reprise their ghost-busting roles, and it'll be available on PS4 and Xbox One.


But why is Sony taking this route? It all goes back to the 25th anniversary of the Ghostbusters franchise. To celebrate 25 years of the iconic paranormal investigators, Sony helped make the successful Ghostbusters: The Video Game in 2009. The game, which was written by Dan Akroyd and Harold Ramis, featured voice acting from the original cast and was a big hit. Arkoyd said that the video game was "essentially the third movie."

Continue reading 'New Ghostbusters tie-in game reportedly coming to PS4, Xbox One' (full post)

Apple has a secret division experimenting with VR hardware

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: 1 week, 5 days ago

If recent reports can be believed, Apple has a secret division that's been experimenting with VR and AR technology long enough to develop Hololens and Rift-like prototypes.




According to a report by Financial Times (via Macrumors), Apple's "secret research unit" consists of hundreds of employees who are actively studying virtual and augmented reality tech. The team is made up of field experts like Virginia Tech VR specialist Doug Bowman as well as others hired from Microsoft and Lytro--who developed a Light Field Camera similar to RealSense.


The evidence of Apple VR has been building in recent months, and specific clues hint what Apple might do with its VR/AR tech. The Cupertino tech giant recently snapped up key startups like the motion capture guru Faceshift, whose tech was used in The Force Awakens, and the German AR Metaio, which made augmented reality software and content. We know what the startups are, and what their tech does, but we just don't know how exactly Apple is using them--the Financial Times suggests the AR/VR tech could somehow mesh with Apple's Project Titan electric car.

Continue reading 'Apple has a secret division experimenting with VR hardware' (full post)

Give Scalebound 'time to breathe' so it can be great, says Microsoft

By: Derek Strickland | More News: Gaming | Posted: 1 week, 5 days ago

In the games industry, delays are commonplace. When Platinum Games' Xbox One exclusive Scalebound was delayed into 2017, Xbox One gamers were of course let down, but Microsoft reminded us it's important to give devs the time they need for their projects.



Xbox One Marketing guru Aaron Greenberg recently sat down with IGN to talk about Xbox marketing strategies. At 32:17 Greenberg was asked about Scalebound's delay, and he revealed that it's both a marketing and development decision whenever a game is delayed.


"We were looking at our lineup for this year, and where [Platinum Games] is with Scalebound...that game is super aspirational and huge, and we want to give them enough time and resources to make their vision. From the production standpoint, it makes sense to delay the game. Strategically we think just give it time to breathe and let's make sure we give it enough space to ensure the game is great. First we have to make sure the game is ready, second we have to figure out when's the best time to launch it. Given our 2016 lineup, we decided Scalebound will launch in 2017--a timeframe that'll give it better success."

Continue reading 'Give Scalebound 'time to breathe' so it can be great, says Microsoft' (full post)

Get properly crushed flying through Gas Giants in Evochron Legacy

By: Jeff Williams | More News: Gaming | Posted: 1 week, 5 days ago

If you ever wanted to know the depths with which the universe was modeled in Evochron Legacy, well now you know that even the physics of gas giants have been put into the game. And now you won't just be crushed instantly from the high-gravity either, it'll be a more gradual death.




Evochron Legacy keeps getting updated, and not because it was broken on launch, but because there's always something that might not have been thought of by the one man development team, and he's open to feedback. This time he's fixed the physics for when you feel like flying through a gas giant, which is just one small part of the vast universe that's being procedural rendered in this game.


Other cool fixes are mainly quality of life based, with a change to how Fog works in planets, how the equipment list sorts things and a reduction in the chance that your hired crew will actually leave. It's sad to see people leave with no notice and for no reason.

Continue reading 'Get properly crushed flying through Gas Giants in Evochron Legacy' (full post)

This Powerful Portable Battery Fits In Your Wallet

By: TweakTown Deals | More News: Deals | Posted: 1 week, 5 days ago



We love the peace of mind that carrying around a portable battery pack gives us. We don't love the extra bulk. So it's no wonder we're big fans of the LithiumCard wallet battery, a super-thin battery solution that fits in your wallet. Does it get more portable than that? Grab it for $20 at TweakTown Deals.


The thickness of just five credit cards and weighing just over 1.5 ounces, LithiumCard packs a surprisingly powerful punch. Charge your iOS device at up to 1% battery life per minute-you can even charge the LithiumCard itself while it charges your device. No room in your wallet? No problem. LithiumCard also comes with a NanoStik pad that allows you to attach it directly to your device (yeah, they thought of everything).


Get the LithiumCard wallet battery for $20, a savings of 66%.

Facebook bans the private sale of guns through their website

By: Jeff Williams | More News: Internet & Websites | Posted: 1 week, 5 days ago

It used to be that private gun sales were acceptable through any such medium on the Internet, Facebook included. But with the new laws in place in the US, Facebook is cracking down on overt advertisements for the private sale of firearms. Licensed gun-dealers are still fine, however.




Facebook is a burgeoning marketplace, it would seem."Over the last two years, more and more people have been using Facebook to discover products and to buy and sell things to one another," head of product policy Monika Bickert told Reuters. "We are continuing to develop, test and launch new products to make this experience even better for people and are updating our regulated goods policies to reflect this evolution."


And so as a result to help curb illegal activity, they've put programs (literal software) in place to check listings and flag them for review. I'd imagine they might be leveraging the deep learning projects they have going on, utilizing NVIDIA hardware to do so. It could allow for quick and timely identification with few errors (over time).

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