The much anticipated follow up to Ridley Scott's Alien prequel 'Prometheus' is now set to burst into cinemas earlier than expected.
While the film was originally slated for release in August 2017, 20th Century Fox has announced via the Alien Anthology Twitter page that it will now release in May during the busy summer blockbuster season. While the title drops the 'Prometheus' name of its predecessor, the film will feature the return of the android David with Michael Fassbender reprising his role. According to Director Ridley Scott, it's set to strengthen the connective tissue between the 'Prometheus' and 'Alien' movies - with the classic Xenomorph alien set to scare a new generation of film goers.
'Alien: Covenent' will hit 3D and 2D cinemas in May 2017.
It looks like AMD is preparing to launch a next-gen graphics card, where the company should unveil its new Vega architecture soon - it's looking like we can expect the Radeon RX 490 to be unveiled soon.
The new Radeon RX 490 will be AMD's new 4K-ready flagship graphics card that will fight against NVIDIA's GeForce GTX 1080, and hopefully at a lower price point. AMD has said that we aren't to expect a faster Polaris graphics card than the RX 480, so I don't see why they would announce an RX 490 when they should jump to the RX 590 with a card that can beat NVIDIA's GeForce GTX 1080 (which will only be replaced with a GTX 1080 Ti soon enough).
But, there's some exciting things to expect, according to WCCFTech:
It will target the 4K resolution and be the go-to graphics card for VR.
It will have a bus width greater than 256 bits.
It will be based on either a dual-GPU Polaris 10 design or Vega 10.
Its going to be close to the price point of the NVIDIA GeForce GTX 1080.
Will the Radeon RX 490 rock the Polaris or Vega architecture? Well, the RX 490 could be a dual-GPU with 2 x Polaris 10 GPU cores, and 16GB of GDDR5 in total. This would provide the performance of a GTX 1080 (or so), at a lower price point (hopefully), and easily be 4K and VR-ready.
Unlike the previous Mass Effect games, Mass Effect: Andromeda will have a seamless non-interrupt feel to it thanks to current-gen PC and console hardware, meaning gamers won't have to sit through tons of loading points through their interstellar adventures.
Sitting down with GameInformer, BioWare recently confirmed that Mass Effect: Andromeda's player ship, the Tempest, would be a seamless space within the game. That means the Tempest won't have any pesky loading zones as players explore and navigate through the different layers of the ship, with even planet exploration and even spaceflight travel being re-worked to feel much more immersive.
The Tempest's bridge will serve as the main hub for the ship, and will be the nexus for missions and the like. Rather than going to a galaxy map to select locations, players will be able to look through a massive window aboard the Tempest and select nearby planets to explore. BioWare affirms that the entire exploration process--selecting a planet, flying to the atmosphere, and landing topside with the Mako--will feel much more streamlined and fluid, with minimal loading sequences."With memory limitations, with loading limitations, there was a real problem; if you wanted to go from one place to another, you had to unload everything, you had to reload everything - it was a long time," technical director Harold Chaput told Game Informer. "It really broke the flow of the game. Now, it's so much smoother to be on the ship, land on a planet, jump around, go inside a building. It's all very seamless, so breaking down the barriers frees up the player to explore and do activities. It makes it easier to make a rich and full environment."
Update: I've been chatting with Bertram on Twitter, and he said that "this is not a fundraiser", adding that "money issues can be so... finnicky... we've decided to hold off for now. We're exploring a fundraising method that would use multisig bitcoin wallets in order to allow for complete transparency and consencus before funds are spent".
I took to my personal Twitter to talk about it, and in the last few days my account has blown up with followers, DMs, and retweets. There is a very large support group who wants to see WikiLeaks founder Julian Assange safe and sound, and just as I was considering opening up a GoFundMe account for this very reason, Logan Bertram did.
The recent clamp down on moderators on Reddit is only getting worse, with most of the mods on /r/wikileaks and /r/whereisassange being replaced or silenced. The /r/pizzagate community has been completely banned, but they've moved onto another part of the internet.
The mod community for Rocket League has yielded some impressive results although it hasn't necessarily been bustling. Either way it's getting a boost next month as the game will gain Steam Workshop support, accompanied by a Steam Workshop Uploader Tool, allowing modders to upload custom levels.
The move means content creators will have an easier time uploading their work and getting it recognized, and users will have an easier time finding and installing it. Win win.
No exact date has been set yet for the update, but Psyonix says it'll have more information soon. Stay tuned.
Microsoft's venture with Oculus has manifested, bringing Xbox One game streaming to the Oculus Rift VR headset this December.
Oculus Rift owners won't actually be able to play Xbox games in full VR, but instead broadcast games directly from your Xbox One console to the Rift headset in a kind of theater-like auditorium that projects the gameplay on a giant screen similar to PlayStation VR's Cinema Mode. Gamers will need to download a special app in the Oculus Store in order to broadcast Xbox games
"Today marks an evolution in our ongoing partnership with Oculus, as Rift owners will be able to stream their Xbox One library to Rift with the new Xbox One Streaming to Oculus Rift app, including fan favorites like Gears of War 4, Forza Horizon 3 and Halo 5: Guardians, the biggest sports games, indie darlings, Backward Compatible Xbox 360 games, and more titles coming in 2017," reads the official update on the Xbox blog.
Watch Dogs 2 is now available on PC, and Ubisoft has teamed up with NVIDIA to show off the ultimate port of the game with high-end NVIDIA Game Works features.
Watch Dogs 2 is already an amazing-looking game on consoles, breaking a new barrier when it comes to open world gaming and next-gen interactions. With NVIDIA Game Works, however, Watch Dogs 2 takes on a new dimension of depth and immersion, rocking extra PC-specific features like high-definition shadows, 4K textures, TXAA and HBAO+, and much more.
"HBAO+ ambient occlusion shading and rendering techniques add depth to a scene. Immersive lighting and details and shadows add realism to the Bay Area. With the implementation of TXAA aliasing is diminished and edges sharpened," Ubisoft's Dominic Guay affirms in the intro vid.
Yet another online retailer lists Nintendo's Switch hybrid-handheld console for $245, this time possibly revealing the system's exact March release date.
Online UK retailer Gameseek has listed the Nintendo Switch for £198, which converts to $245 USD, coinciding with our Switch pricing reports that pinpoint the console at a starter $250 SKU and a "pro" bundle priced at $299. What's more interesting is that Gameseek has a pre-order price guarantee that locks in the listed price even if the system's actual release date price goes up, which strongly indicates that the cost could be accurate (companies don't like losing money, after all).
As for the Switch's release date, Gameseek says the handheld-console hybrid will launch on March 17, 2017, but the listing is also careful to warn gamers that the "release dates are subject to change by the manufacturer." Nintendo plans to reveal all unknown Switch details, including exact pricing, launch date, games lineup and more, at a special event on January 12, 2017.