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TweakTown News Posts - Page 27

AMD's new Radeon Pro 500 series powers new MacBook Pro

By: Anthony Garreffa | More News: Laptops | Posted: Jun 6, 2017 4:14 am

AMD is doing all sorts of great business with the likes of Ryzen, ThreadRipper, and their next-gen Vega GPU architecture making it into Apple's new iMac Pro. But the winning didn't stop for AMD with the iMac Pro, as AMD's new Radeon Pro 500 series graphics cards have made it into Apple's newly announced MacBook Pro refresh.




The new Radeon Pro 555 with 2GB of VRAM powers the highest-end MacBook Pro, which has been upgraded with Intel's new Kaby Lake CPU architecture, over the Skylake architecture used in the 2016 MBP. The new 2017 MBP rocks the Core i7-7700HQ, 16GB of LPDDR3-2133 RAM, a 256GB PCIe-based SSD, and a whopping 4 x Thunderbolt 3 ports. We also have a bigger battery, with 76 Wh on offer, over the older 2016 MBP 15-inch model with its 54.5 Wh battery.


There will be the option of the Radeon Pro 555 and Radeon Pro 560, both based on the Polaris 11 GPU.

Continue reading 'AMD's new Radeon Pro 500 series powers new MacBook Pro' (full post)

AMD Radeon Pro Vega: 8-16GB HBM2, up to 22 TFLOPs

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 6, 2017 3:53 am

AMD has officially unveiled the Radeon Pro Vega, a new Vega-based graphics card that is destined for Apple's new iMac Pro all-in-one desktop PCs. The new Radeon Pro Vega is the third entry in the Vega family, following the professional Radeon Vega Frontier Edition and consumer Radeon RX Vega graphics cards.




The new Radeon Pro Vega comes in two flavors, with 8GB and 16GB variants using HBM2 providing 400GB/sec of memory bandwidth. AMD is using the Vega 10 GPU, with 256 TMUs, and 64 next-gen Vega NCUs, each with two compute engines. Each of the compute engines have two separate compute clusters each with 512 stream processors and 32 TMUs, so in total Radeon Pro Vega has 4096 stream processors and 256 TMUs.




There are 64 ROPs and 16 distinct render back ends that are slapped into the 2048-bit memory bus with HBM2, in both 8GB and 16GB versions.

Continue reading 'AMD Radeon Pro Vega: 8-16GB HBM2, up to 22 TFLOPs' (full post)

AMD's first FreeSync 2 display: 1440p, 144Hz, 1ms

By: Anthony Garreffa | More News: Displays & Projectors | Posted: Jun 6, 2017 3:28 am

AMD unveiled their next-gen FreeSync 2 technology during their Tech Summit 2016 event in Sonoma, CA last year - and now we're finally seeing the fruits of that Journey to Pixel Perfection labor with the first FreeSync 2 display out in the wild.



The world's first FreeSync 2 display in the wild is the new Samsung CHG70, a 27-inch curved Quantum Dot-based panel with 125% sRGB coverage, 2560x1440 native resolution, 144Hz refresh rate, and 1ms response time. It is an infusion of the best monitor tech you can get: FreeSync 2, 1440p @ 144Hz, accurate colors, and a low response time.


I need to get my hands-on one before Radeon RX Vega launches in August.

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IBM's new 5nm chip features 30 billion transistors

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: Jun 6, 2017 2:26 am

We're living in a world where our new graphics cards are made on the impressive 14nm and 16nm nodes, and we have companies like Qualcomm and Samsung making the latest and greatest SoCs on the small 10nm node - but IBM has trumped them all.




IBM has recently began testing their new 5nm process, with a huge 30 billion transistors - 30,000,000,000 transistors on something as small as your finger nail, just let that sink in. A couple of years ago the team hit 7nm and had 20 billion transistors which was impressive back then, but now we're at 5nm and 30 billion transistors. Amazing stuff.




The team at IBM hopes to see the impressive new 5nm chip helping their own cognitive computing efforts, the Internet of Things (IoT), and other "data intensive" tasks. The new chip could also help smartphones, with "two to three times" more battery life than we have now. We shouldn't expect that, but maybe a blend of improved battery life and speed - all balanced perfectly on 5nm. We shouldn't expect 7nm any time before 2018 at the earliest, so 5nm is still quite a while away.

AMD releases close up shot of Vega GPU die

By: Anthony Garreffa | More News: Video Cards | Posted: Jun 6, 2017 1:26 am

I've just sat down at my desk in the GPU lab here in Australia, after an exhausting but awesome Computex 2017, and one of the first things I see is that AMD has released the die shot for the Vega GPU. STAHP.




The new Vega GPU die shot teases that the new GPU is divided into 8 clusters, each packing 8 Next Generation Compute Units. Each of these new NCUs features 64 stream processors, providing a total of 4096 FP32 cores. The difference between the previous-gen compute units and the new Vega NCU ones is that Vega packs 16-bit processing with doubled throughput.


Isn't it beautiful? Radeon RX Vega launches at SIGGRAPH 2017 which takes place in California between July 30 and August 3.

Sony plots mobile gaming initiative in Japan

By: Derek Strickland | More News: Gaming | Posted: Jun 6, 2017 12:44 am

Sony has initiated its new smartphone gaming push in Japan with preparations for the release of its first mobile game Everybody's Golf.



Sony's PlayStation 4 console is not popular in Japan. Console gaming has significantly dropped in the past decade, and mobile gaming now reigns supreme, with big-hitting free-to-play freemium games conquering the region. Sony's PS4 has won big in the West, but mobile gaming is king in Japan. Sony has a plan, however, to penetrate Japan's lucrative smartphone market by converting its key IPs into mobile titles.


To facilitate this smartphone push, SIE created ForwardWorks, a development studio that's tasked in created key mobile versions of the company's popular IPs. Sony's first free-to-play Japanese smartphone game, Everybody's Golf, is about to roll out on the market with in-app purchases to ensure long-term revenue. Like Nintendo's recent Super Mario Run release, Everybody's Golf can be played with one hand, but unlike Mario on mobile, Sony's new golf game is available on both Android and Apple iPhone mobile phones at launch.

Continue reading 'Sony plots mobile gaming initiative in Japan' (full post)

Apple's new iMac Pro rocks 18-core CPU, Radeon Vega GPU

By: Anthony Garreffa | More News: Computer Systems | Posted: Jun 6, 2017 12:11 am

Apple has just announced their new all-in-one desktop, the iMac Pro, and boy does it have some hefty specs. We're looking at Apple's new iMac Pro starting at $4999... and scaling much higher than that if you pack it with all of the tech goodies you can imagine.



Apple's new iMac Pro will begin shipping in December, starting with an 8-core Intel Xeon CPU - but you can choose options right up to the insanely powerful 18-core Xeon processor. Not only that, but you can option it with a 27-inch 5K display and AMD's new Radeon Vega GPU. There's also 10GbE network connectivity, and 4 x Thunderbolt 3 ports.


You can option the Radeon Pro Vega with up to 16GB of HBM2 memory, while Apple will offer up to an insane 128GB of 2666MHz DDR4 ECC RAM, and up to 4TB of SSD storage. Apple intends for people to buy their new iMac Pro for high-end editing and graphics work, and even gaming and VR since the new iMac Pro is VR-ready as well.

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Project Scorpio devkit showcased in new official video

By: Derek Strickland | More News: Gaming | Posted: Jun 5, 2017 11:19 pm

Microsoft is set to reveal the exact name and price point of its high-end 4K-ready Project Scorpio console at E3 2017, but first we get a better glimpse at the system's development kit.



Xbox spokesman Larry "Major Nelson" Hryb recently sat down with Kevin Gammill from the Xbox engineering team to discuss Project Scorpio's devkit, and how it'll arm developers with the most powerful console ever made. We've already seen the devs at Turn10 hit native 4K 60FPS in Ultra PC settings with 88% of Project Scorpio's GPU utilized, and other developers like Monolith Productions are aiming for native 4K resolution in games like Middle-earth Shadow of War.


As we reported weeks ago, Project Scorpio's devkit is beefier than the retail model so that developers can "come in high and tune down," as Gammill says. The devkit features 12GB more RAM than the Project Scorpio's base 12GB GDDR5 RAM, or 24GB of GDDR5 unified RAM total. The devkit also features four more Compute Units, for a total of 44 customized Polaris-derived GPU Compute Units, and the GPU itself is clocked at 6.6 TFLOPS versus the retail model's 6TFLOPs of power.

Continue reading 'Project Scorpio devkit showcased in new official video' (full post)

OPPO R11 is official: Dual camera and Snapdragon 660

By: Lana Jelic | More News: Mobile Devices, Tablets & Phones | Posted: Jun 5, 2017 10:32 pm

After weeks of numerous leaks, OPPO has launched the R11 out of the blue, while the R11 Plus remains just a rumor.


The OPPO R11 is powered by Qualcomm's recently announced Snapdragon 660 processor and comes with 4GB of RAM, and 64GB of internal storage.




The phone comes with a 5.5-inch AMOLED screen and runs Android 7.1 Nougat painted with Color OS.

Continue reading 'OPPO R11 is official: Dual camera and Snapdragon 660' (full post)

PlayStation VR tops 1 million sales

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: Jun 5, 2017 9:20 pm

Sony's console-powered PlayStation VR headset has surpassed 1 million sales, the company today announced.




Sony took a big risk with its PS4-powered PlayStation VR headset, but the gambit seems to have paid off: President & CEO of Sony Interactive Entertainment America Shawn Layden today confirmed the PSVR has sold a million units in the eight months since it launched in October 2016.


But as Layden told The Verge, "it's still just a million units." A quick take on the numbers shows that Sony could've taken in $399 million from PSVR sales, and that's assuming if everyone bought the base $399 model. The real figures will have the complete $499 package mixed with the base $399 model, of course. Layden goes on to say that supply for the PS4-powered virtual reality headset will increase throughout this year, which will no-doubt grow sales for Sony's FY2017. "We'll have freer supply in the marketplace [in 2017]," the CEO affirmed.

Continue reading 'PlayStation VR tops 1 million sales' (full post)