FromSoftware President wouldn't mind a Demon Souls Remaster

Jak Connor | Gaming | Jan 23, 2019 2:00 AM CST

Demon Souls was the game that sparked the very well-known and classically difficult series 'Dark Souls' by development studio FromSoftware. Now, the President of FromSoftware has been asked about a remaster for Demon Souls and he isn't opposed to idea.

FromSoftware President wouldn't mind a Demon Souls Remaster

In an interview with GameInformer, FromSoftware President, Hidetaka Miyazaki was asked a series of questions regarding some of his earlier game development work. While many fans may not know, Demon Souls which was released back in 2009 for the PlayStation 3 inspired what we now know today as the 'Dark Souls' franchise. Demon Souls served as a somewhat 'spiritual successor' to the Dark Souls games, and when Miyazaki was asked whether or not he would support the idea for the game to be remastered, he said he would if the correct studio was chosen.

From the interview, Miyazaki says "If it was a studio that really loved the original work and really put their heart and soul into realizing it again, then that's something I would enjoy."But it's really complicated because I have these fond memories. Thinking about the idea of a remaster gives me kind of butterflies in my stomach and makes me a little nervous, so it's complicated. But I understand there are many users and many players and fans out there who really love Demon's, so if that's something they could accomplish with a studio that loved the work, then yeah, I'd be okay with that."

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Resident Evil 2 to get 'Ghost Survivors' mode after launch

Jak Connor | Gaming | Jan 23, 2019 1:00 AM CST

Capcom will be bringing a completely free to play new mode to Resident Evil 2 after the game officially launches. The new mode will be titled 'Ghost Survivors' and will release in a series of parts.

Resident Evil 2 to get 'Ghost Survivors' mode after launch

The news has been confirmed on the official Resident Evil 2 Twitter page, and has been detailed on a post in ResetEra. The post on ResetEra says that 'Ghost Survivors' will be a free content update that will allow the player to play the mayor's daughter Katherine and USS member Robert Kendo. With hardly any details on the mode just yet, it is said to be of good replay value and will bring the addition of a new enemy and a in-game shop.

The in-game shop will not be microtransaction-based, but instead will reward players with a certain amount of points judging on ones performance throughout the mode. These points can then be accumulated and spent within the shop for what I can only assume would be skins for characters and upgrades. Resident Evil 2 Remake will officially be launching on the Xbox One, PS4 and PC on January 25th.

Continue reading: Resident Evil 2 to get 'Ghost Survivors' mode after launch (full post)

Anthem's world is always changing, says BioWare

Derek Strickland | Gaming | Jan 22, 2019 11:56 PM CST

With its persistent online framework with continually unfolding events and a blend of action and RPG elements, Anthem is the biggest project BioWare has ever made. A month away from launch, the developer stands by its commitment to make an ever-changing world for players to explore.

Anthem's world is always changing, says BioWare

Although Anthem has been in development since 2012 (then known as Project Dylan), one thing has always remained the same: the desire to make a living, breathing world that's always changing. BioWare will use the power of EA's online tools and infrastructure to make this happen, and thus armed Anthem will get tons of content updates, patches, and real-time shifts that create new and unique experiences. The live game structure affords all of these opportunities (and even more for monetization), setting BioWare's next big IP up for a long multi-year span.

Back at E3 2014, BioWare's Casey Hudson said this about Anthem, which became the game's actual anthem: "We're trying to build a fictional world that feels real and is alive and is constantly changing." Almost five years later, Hudson echoes these words in a recent BioWare blog post while going even deeper into what their new online game has to offer.

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Battlefront II embraces the dark side and adds Count Dooku

Derek Strickland | Gaming | Jan 22, 2019 11:04 PM CST

Nefarious Sith Lord Count Dooku will soon be playable in Battlefront II.

Battlefront II embraces the dark side and adds Count Dooku

Tomorrow DICE will be adding Dark Jedi Count Dooku to Battlefront II's roster of Sith characters as part of its big prequel-based roadmap. The lightning-blasting menace will drop as part of the new Darth Tyranus update, which also adds the arid blastlands planet of Geonosis as a playable level. Oddly enough the official blog post didn't show off any assets for Dooku's appearance.

Insofar as abilities Count Dooku should prove pretty lethal. Darth Tyranus has three main abilities that afford interesting combat dynamics and squad tactics:

Continue reading: Battlefront II embraces the dark side and adds Count Dooku (full post)

Mortal Kombat 11 may have cosmetic monetization

Derek Strickland | Gaming | Jan 22, 2019 7:12 PM CST

Mortal Kombat 11 is likely to have optional paid skins to help fund future updates and content.

Mortal Kombat 11 may have cosmetic monetization

Controversies have taught WB Games a lot of hard lessons about microtransactions, but that doesn't mean its biggest games won't have them. While nothing's been confirmed just yet, everything we've seen so far strongly hints Mortal Kombat 11 will be monetized with optional cosmetic microtransactions as part of the game's big emphasis on player customization.

A recent Angry Joe interview with Ed Boon brought up some interesting points surrounding cosmetic skins, leading me to extrapolate a few things about their potential for long-term monetization. The Mortal Kombat creator says MK11 will have tons and tons of costumes for players to unlock and use--all of which are separate from the gear skins that change up weapons, masks, helmets, etc.

Continue reading: Mortal Kombat 11 may have cosmetic monetization (full post)

Sapphire launches new AMD RX 570 16GB crypto mining card

Derek Strickland | Cryptocurrency & Mining | Jan 22, 2019 5:51 PM CST

Sapphire today announced its new Sapphire RX 570 16GB HDMI Blockchain Graphics Card specifically aimed at mining cryptocurrency, complete with a boosted 16GB of VRAM.

Sapphire launches new AMD RX 570 16GB crypto mining card

Sapphire's new blockchain-focused graphics card is built on AMD's Polaris GPU tech with 2,304 Stream Processors across a 256-bit interface and a whopping 16GB of GDDR5 VRAM for demanding crypto mining. It sports dual-slot design with an 8-pin power connector, and its two 95mm fans can easily be changed out. Power consumption sits at about 175W, Sapphire says.

Sapphire's new card specifically aims at cryptocurrencies like the fledgling Grin, Cuckaroo 29+ and Cuckatoo 31+. The company says the new card can mine at a rate of 0.42GPS in Cukatoo 31+ and marks the beginning of a new fleet of mining hardware from Sapphire.

Continue reading: Sapphire launches new AMD RX 570 16GB crypto mining card (full post)

Fallout 76 isn't going free-to-play

Derek Strickland | Gaming | Jan 22, 2019 5:16 PM CST

Bethesda's online-only Fallout may be suffering, but it's not about to go free-to-play.

Fallout 76 isn't going free-to-play

When live games fail to meet certain expectations, publishers and developers have to be able to react and adapt. This usually means morphing their games by adding more monetization features and/or going free-to-play to attract more gamers. We've seen big games like Elder Scrolls Online make big shifts, as well as Destiny, and now recent rumors said that Fallout 76 could make one of these big changes.

Rumor had it that Fallout 76 is going free-to-play, but Bethesda squashed this rumor. When asked by a fan if the premium live game would switch to a F2P model, Bethesda gave a curt: "There is no truth to this rumor."

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Anthem microtransactions detailed

Derek Strickland | Gaming | Jan 22, 2019 3:53 PM CST

If you plan on buying snazzy new Javelin vanity items in Anthem, you'll still have to actually play the game.

Anthem microtransactions detailed

Anthem's cosmetic-only microtransactions are a necessary part to the current live service strategy used by EA, Activision, Ubisoft, and Take-Two. Microtransactions typically fund new content such as story modes, items, and engagement-driven missions to keep the playerbase active and spending more cash. If done right this mechanism delivers billion-dollar turnovers. But unlike other games, anyone who wants to pay real money for cosmetics in Anthem will also have to spend the "sweat currency" earned by in-game activities.

According to IGN, Anthem has two kinds of currency: Coins, which are earnable for free and only cost time to unlock (aka sweat currency), and Shards, the game's premium currency that can be bought with real money. Most of the time games let you just spend real cash on Shards and unlock whatever you want...but Anthem has a clever trick: a lot of the customizable armor pieces require both.

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Mortal Kombat 11 to feature cross-play after initial launch

Jak Connor | Gaming | Jan 22, 2019 4:00 AM CST

We have quite the slew of Mortal Kombat 11 news leading up the launch planned for April 23rd, but what about cross-play support since MK11 is coming to the Nintendo Switch?

Mortal Kombat 11 to feature cross-play after initial launch

WCCFtech has been lucky enough to be at the Mortal Kombat 11 press event in London, their on-site reporter Callum Agnew managed to get a hold of Game Designer, Derek Kirtzic from NetherRealm Studios. In discussion with Kirtzic, Agnew asked the designer whether NetherRealm Studios was considering the addition of cross-play support for Mortal Kombat 11. While Kirtzic didn't confirm anything as of yet, he did say that NetherRealm Studios was looking into it.

This could coincide with the planned new cross-play feature roll-out that Epic Games are doing to Unreal Engine. It also makes sense considering that Mortal Kombat 11 will also be coming to the Nintendo Switch, meaning that cross-play would of definitely been on the table for discussion. Since the fiasco of cross-play becoming more apparent throughout 2018, I'd no doubt say that Mortal Kombat 11 will feature support for it, but not on initial launch. I'd say it would be sometime after the game is accurately balanced and most importantly, Epic Games is ready with those Unreal Engine updates. Mortal Kombat 11 will be launched on April 23rd for the Xbox One, PS4, PC and Nintendo Switch.

Continue reading: Mortal Kombat 11 to feature cross-play after initial launch (full post)

Super Smash Bros. Ultimate: Piranha Plant debuts 'February'

Jak Connor | Gaming | Jan 22, 2019 3:00 AM CST

We learned back in the Super Smash Bros. Ultimate themed Nintendo Direct that players who pre-ordered Smash Ultimate would receive a completely free fighter. To everyones surprise this fighter was Piranha Plant, but when is the release going to be?

Super Smash Bros. Ultimate: Piranha Plant debuts 'February'

Originally, the many players that pre-ordered a copy of Smash Ultimate received an email with their download code if they grabbed the physical edition of the game. The email came with a short description of when to expect Piranha Plant to join the completed roster, the email read "Thank you for purchasing Super Smash Bros. Ultimate. As a bonus for purchasing the game early, we are sending you a download code for the new fighter: Piranha Plant, which will be playable from around February 2019."

It should be noticed that the email clearly states that Piranha Plant will be released sometime "around February" which isn't a very accurate release date. Nintendo have now released a reminder to everyone on the 'news' section of Smash Ultimate, the above screenshot has been provided by our friends at Destructoid. From the screenshot we can see that Nintendo say that Piranha Plant is "scheduled for a February 2019 release", confirming that Piranha Plant will be released sometime through the month of February.

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