Technology content trusted in North America and globally since 1999
7,633 Reviews & Articles | 56,382 News Posts

TweakTown News Posts - Page 2348

Acer's CEO steps down after mounting financial losses grow

By: Charles Gantt | More News: Business, Financial & Legal | Posted: Nov 5, 2013 7:17 pm

This morning Acer announced that its CEO, J.T. Wang, will resign his position as CEO following yet another poor performing financial quarter. Wang will tender his resignation effective on January 1st 2014, but will retain his position as Chairman of the Board until the second quarter of 2014.

 

acer_s_ceo_steps_down_after_mounting_financial_losses_grow_1

 

Acer says that its current president, Jim Wong, will take over as CEO upon Wang's resignation. Acer just posted a net loss of $446 million for Q3 2013 and as a result, will cut its global staff by 7-percent in an effort to diminish overhead by $100 million annually. Stacking on the bad news, Acer's PC sales plummeted by 35-percent in Q3 which could spell disaster for the company in 2014. Acer and Wong will have to fight hard, and will be forced to switch up their strategy drastically to stay afloat in the coming years.

Activision launches Call of Duty: Ghost, promises to be "epic"

By: Charles Gantt | More News: Gaming | Posted: Nov 5, 2013 5:37 pm

This morning Activision announced the official launch of the next installment in its Call of Duty franchise. Call of Duty: Ghost is built an all new, next-generation engine and places players in a battle scenario where they are heavily outnumbered and outgunned. This is a first for the series, and Activision is billing it as an "Epic Thrill Ride" that takes the franchise to the next level.

 

activision_launches_call_of_duty_ghost_promises_to_be_epic_1

 

"The launch of Call of Duty has become a pop-cultural event shared by millions around the globe. We consider this a huge honour and it drives us to exceed our fans' expectations each and every time," said Eric Hirshberg, CEO of Activision Publishing Inc. "Call of Duty: Ghosts delivers on this promise with an epic thrill ride which takes the franchise to new heights on both current and next gen consoles. The teams at Infinity Ward, Raven and Neversoft have poured their hearts and souls into making this the must have gaming experience of the next generation. And of course, none of this would be possible without the most passionate fans in the world. Today is for them."

 

The game kicks off when the "Orbital Defense Initiative" or ODIN space station launches a strike on the earth after an intense firefight in space lands the weapon in the wrong hands. With your home destroyed, your brother and you come across an elite group of soldiers who are known as the Ghosts. You join up with their group and fight together as a squad to defend what's left of the earth. Our own Simon Hutchinson will have his full review of the game up soon, so stay tuned to TweakTown for the latest on Call of Duty: Ghosts.

Continue reading 'Activision launches Call of Duty: Ghost, promises to be "epic"' (full post)

Windows XP malware set to skyrocket, prepare yourselves

By: Anthony Garreffa | More News: Operating Systems | Posted: Nov 5, 2013 12:37 pm

Windows Vista has come and gone, Windows 7 is still here, but even that has been replaced with Windows 8 and now we have Windows 8.1. But, there are plenty of people still on the ageing Windows XP, and this has to stop.

 

windows_xp_malware_set_to_skyrocket_prepare_yourselves_10

 

Director of Trustworthy Computing at Microsoft, Tim Rains, has reminded people that the company will no longer provide support for Windows XP once it strikes midnight on April 8, 2014. This will end security updates for Windows XP, which will leave it more vulnerable to malware. The company stopped supporting Windows XP Service Pack 2, and within two years "its malware infection rate was 66 percent higher than Windows XP Service Pack 3."

 

We should expect similar numbers for malware in Windows XP SP3, so you might want to upgrade, especially when the malware infection rate of Windows 8.1 is around six times smaller.

Apple to open factory in Arizona that will run on renewable energy

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Nov 5, 2013 11:33 am

Apple is pushing to open up more US-based factories, with a components plant to soon be opened up in Arizona that would be run from renewable energy. The new project will create over 2000 jobs, where the company will work directly with Salt River Project, who is an electric utility company based in central Arizona.

 

apple_to_open_factory_in_arizona_that_will_run_on_renewable_energy_09

 

Apple will work with Salt River Project to create "green energy sources" that would power the facility. Within the first twelve months, over 700 jobs will be created, with an additional 1300 positions in construction and other jobs in and around Arizona, according to Governor Jan Brewer. Brewer also said: "Their investment in renewable energy will also be greening our power grid, and creating significant new solar and geothermal power sources for the state."

 

GT Advanced Technologies, a crystal materials manufacturer, will own and operate furnaces and related equipment at the new plant, which will employ over 700 people. The company has said it has entered a multi-year deal to supply the Cupertino-based iPhone giant with sapphire material. Apple has previously said it would invest over $100 million in Mac production within the US, which this is all a big part of.

AMD's Mantle API sees three more developers jump on-board

By: Anthony Garreffa | More News: Video Cards | Posted: Nov 5, 2013 10:34 am

When AMD launched its Mantle API, most didn't really have much faith in it, because the chipmaker didn't have that much support outside of DICE. Well, now they do. AMD has acquired the help of three more developers, two of which are actually quite big.

 

amd_s_mantle_api_sees_three_more_developers_jump_on_board_08

 

First up, we have Square Enix's Eidos-Montreal studio, who are currently working on putting Mantle support into future titles, such as Thief, which is coming early next year. A not-so-surprising entry is Cloud Imperium Games, who is working on the absolutely incredibly beautiful CryEngine-powered Star Citizen. Chris Roberts, gaming god and CEO of the company has said: "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower."

 

The third developer you may not have heard of, with Oxine Games stepping on board. The developer is working on a new 64-bit, multi-platform, multi-core gaming engine known as 'Nitrous'. This game engine is in the very early stages of development, so it should have Mantle support built into its core.

Astute Networks releases ROI calculator and whitepaper

By: Paul Alcorn | More News: Storage | Posted: Nov 5, 2013 10:07 am

Astute delivers all-flash arrays focused on the mid-tier markets. While flashier companies look to supply the upper tier of the market, Astute supplies compelling solutions with a low TCO. Astute addresses education, healthcare, and manufacturing sectors in need of faster storage.

 

astute_networks_releases_roi_calculator_and_whitepaper_01

 

Astute provides a low cost of ownership with the best dollars to IOPS ratio and price per GB ratio attainable from an all-flash storage solution. They also boast the highest iSCSI IOPS per Dollar ratio in the industry from their ViSX appliances. For Astute, the importance of correctly calculating the TCO of the storage solution is paramount. In many cases, administrators do not consider other hidden expenses, such as administration and training costs. The result of poor management and training can be unnecessary downtime, which only creates a snowball effect the directly affects business productivity.

 

By delivering a non-disruptive solution that is complementary of the existing infrastructure, organizations can save incredible amounts of money and realize enhanced performance to boot. Astute has released a whitepaper, available here, that covers the hidden costs of deploying an all-flash solution.

RumorTT: Arkane Studios switching from Unreal Engine 3 to CryEngine

By: Anthony Garreffa | More News: Gaming | Posted: Nov 5, 2013 9:29 am

According to some tweets from Arkane Studios' HR manager, Ashley Pierce, it looks like the developer of Dishonored is switching from Unreal Engine 3 to the CryEngine for its upcoming title.

 

rumortt_arkane_studios_switching_from_unreal_engine_3_to_cryengine_07

 

Both Arkane and Battlecry Studios are developing with Crytek's infamous engine, which has powered the Crysis games (of course) but also the free-to-play MechWarrior Online. The news is coming thanks to the developer looking for a Tech Artist to "dive deep" into the CryEngine. Pierce was asked if Arkane was indeed using CryEngine, where she responded, "here in Austin we are!"

Infinity Ward explain COD: Ghosts' lack of 1080p at 60FPS on Xbox One

By: Anthony Garreffa | More News: Gaming | Posted: Nov 5, 2013 8:25 am

We know that Call of Duty: Ghosts will be filling up all of those pixels natively on 1080p displays on the PlayStation 4, but it won't be doing so on the Xbox One, a console where Call of Duty sells better this generation, anyway.

 

infinity_ward_explain_cod_ghosts_lack_of_1080p_at_60fps_on_xbox_one_06

 

We've been all over it in the news, because it's a big problem when a game can't run at 1080p at 60FPS on a next-gen console, especially a game like COD: Ghosts. Well, the developer of the game, Infinity Ward, has come out and explained why their title won't be running at native 1080p on the Xbox One. Infinity Ward head honcho, Mark Rubin, said that they had to sacrifice resolution in order to get the game at a continuous 60 frames per second.

 

He continued: "It's very possible we can get it to native 1080p [resolution]. I mean I've seen it working at 1080p native. 's just we couldn't get the frame rate in the neighbourhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimisation is something that could go theoretically on forever."

Continue reading 'Infinity Ward explain COD: Ghosts' lack of 1080p at 60FPS on Xbox One' (full post)

EA CEO says it wants to shake off 'Worst Company in America' award

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Nov 5, 2013 7:35 am

For two years running, EA has won The Consumerist's "Worst Company in America' award, which has forced the company to look into what it had done to get so many customers angry, and is still working on it to this day according to the freshly-appointed CEO, Andrew Wilson.

 

ea_ceo_says_it_wants_to_shake_off_worst_company_in_america_award_05

 

Wilson spoke with Polygon, where he said: "Whether you respect the source or not, I think it was a wake up call, and it was absolutely something that we spent a lot of time and energy over, and continue to spend a lot of time and energy over. For us, it was less about, 'How do we not get voted the worst company again?' but more about, 'Okay, are there things that we could do differently or things that we have done that have been misinterpreted that would cause people to feel that way?"

 

EA's goal, according to Wilson, is to "build great games and services." He added: "What we have been doing over time is really working to either update those things or eliminate those things, and really get back to our focus on games. Because at the end of the day, if we're making great games and services, we won't get voted worst company in America again."

Killzone: Shadow Fall footage download sees 1080p @ 60FPS shown off

By: Anthony Garreffa | More News: Gaming | Posted: Nov 5, 2013 6:32 am

Killzone: Shadow Fall will be one of the only next-gen games cranking along at 1080p at 60FPS, with the developer of the game, Guerrilla Games releasing a new "ultra high bitrate" of the game, which you can check out below.

 

killzone_shadow_fall_footage_download_sees_1080p_60fps_shown_off_04

 

This footage was released because streaming it online just doesn't do it justice, with Michiel van der Leeuw, Technical Director at Guerrilla, writing on the PlayStation Blog that "there are limitations to streamed video on the internet, and many of the clips and trailers we've released thus far aren't being viewed in the best possible fidelity and framerate."

 

He also stated that in order to see the full potential of the footage, you need to grab this video because details in the footage can be compromised when using web video: "In order to properly demonstrate the framerate and resolution we achieve in Shadow Fall's multiplayer, we've captured and lightly compressed new footage that we're not offering through a video sharing service."

 

The footage is around one-minute long, clocking in at a 541MB download.

loading