Is this the change we're seeing in console development? They do a sloppy job on the PC version, sales are bad and they just blame piracy? Surely a stable-minded developer wouldn't think that way, well, think again. Ghost Recon Online is set to be a free-to-play game, and is a 'response' to piracy and an alternative to the restrictive DRM that has plagued previous Ubisoft games.
Ghost Recon Online producer, Sebastien Arnoult has said:
We are giving away most of the content for free because there's no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, 'Okay, go ahead guys. This is what you're asking for. We've listened to you - we're giving you this experience. It's easy to download, there's no DRM that will pollute your experience.'
We're adapting the offer to the PC market. I don't like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be 60's worth of super-Hollywood content. On PC, we're adapting our model to the demand.