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ASUS and GIGABYTE plan to ship over five million DIY motherboards

By: Roshan Ashraf Shaikh | More News: Motherboards | Posted: Feb 22, 2014 11:04 am

ASUS and GIGABYTE Technology made plans to ship over five millon DIY motherboards by first quarter of this year. Both companies have been competing head-to-head in China's DIY PC market for entry-level, mid-end and even high-end models.

 

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Though ASUS' 2014 shipments haven't changed, GIGABYTE has noticed a significant increase, mainly due to increase of demand in towns and cities. ASUS shipped about twenty million seven hundred thousand motherboards during 2013 witnessing a 6.8% decrease compared to the previous year, whereas GIGABYTE shipped twenty million motherboards, a 5.3% bump.

Continue reading 'ASUS and GIGABYTE plan to ship over five million DIY motherboards' (full post)

Garry's Mod passes $30 million in sales, Rust flies past it quicker

By: Anthony Garreffa | More News: Gaming | Posted: Feb 22, 2014 10:31 am

Just how much money has Garry's Mod made in the time it has been released? $30 million and counting. But, what about Facepunch Studios' other successful game, that has been available for much less time? $30.1 million or more.

 

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Facepunch Studios' founder, Garry Newman, broke the news through Twitter yesterday, where he said "Garry's Mod has just broke $30,000,000". He continued: "And if my calculations are correct - we have now officially made more money from Rust than Garry's Mod". Newman said that Rust revenue is approximately just 0.34% more than the sales of Garry's Mod, which makes Rust's sales over $30.1 million so far.

 

Considering Garry's Mod has been out since December of 2004, and Rust has been out in alpha form since December, Rust is doing extremely well for the studio so far.

Oculus rumored to host its on virtual reality convention, 'RiftCon'

By: Anthony Garreffa | More News: Virtual & Augmented Reality | Posted: Feb 22, 2014 9:50 am

An interesting trademark was filed with the US Patent and Trademark Office from Oculus VR, the startup behind the Oculus Rift VR headset. The trademark is for an exhibition dedicated to all things VR called RiftCon.

 

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The company filed for the RiftCon trademark on February 14, while everyone was busy binge watching House of Cards, and includes the following description: "Organizing exhibitions for cultural, educational, or entertainment purposes; organizing exhibitions in the fields of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes; entertainment services, namely, arranging and conducting of competitions to encourage use and development of interactive entertainment, virtual reality, consumer electronics, and video game entertainment software and hardware".

 

The idea of VR-focused exhibition is great, as the world of virtual reality hasn't even reached the consumer level yet. Oculus is on the forefront of this, but it'll be more interesting to see this RiftCon event happen as the launch platform for the consumer version of the Rift headset, and continue each year to showcase all things VR.

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A researcher misused Harvard University's computers to mine Dogecoins

By: Roshan Ashraf Shaikh | More News: Computer Systems | Posted: Feb 22, 2014 9:42 am

A researcher was caught using Havard's Odyssey cluster of 14,000 cores that's usually meant for researching new clean energy methods for mining dogecoins.

 

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The assistant dean for Research Computing, James Cuff, sent an email to the rest of the researchers with a message that "Odyssey and Research Computing resources can not be used for any personal or private gain or any non research related activity. Accordingly, any participation in "Klondike" style digital mining operations or contests for profit requiring Harvard owned assets to examine digital currency key strength and length are strictly prohibited for fairly obvious reasons. In fact, any activities using our shared resources for any non scientific purpose that results or does not actually result in personal gain are also clearly and explicitly denied."

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Set-top box maker Roku considers filing for IPO sometime this year

By: Michael Hatamoto | More News: Business, Financial & Legal | Posted: Feb 22, 2014 7:00 am

Set-top box maker Roku is reportedly interested in exploring a possible initial public offering (IPO), despite successfully generating $60 million its latest round of funding last May. The company has spoken with several unnamed banks, according to a Bloomberg report, though nothing has been confirmed.

 

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It has been a good time for companies to go public - or seek to sell - as companies have been largely overvalued. If rumors are true, expect to hear Roku pick a lead banker and announce a tentative IPO launch date sometime later this year.

 

In addition to the appeal of additional funding, with Apple and Amazon both rumored to enter the set-top box market, Roku is going to have an even harder time competing.

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Wearable price, form factor need to drop to spur consumer attention

By: Michael Hatamoto | More News: Wearable Computing | Posted: Feb 22, 2014 5:51 am

Wearables have tremendous potential for the enterprise and consumer markets, but the industry still has multiple challenges to overcome. Companies are focusing more on the enterprise wearable market at the moment, but technology breakthroughs should trickle into consumer markets as familiarity and stability increase.

 

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(From right to left: Bruce Hawver, SteelSeries CEO; Paul Travers, Vuzix CEO; Fred Ishii, Iron CIty Micro Display founder; Mark Spitzer, Google X Director of Operations; and Jessica Lessin, moderator)

 

During the recent Kopin Wearable Technology Launch Event in Santa Clara, California, panelists spoke during a round table discussion and shared their views on what needs to change for the future of wearables to accelerate even faster.

 

"Miniaturization is hugely important - and second to that, bringing down cost (is important)," said Bruce Hawver, SteelSeries CEO, during a panel discussion at the Kopin press event. "Consumers are now more aware and willing to adopt it. Technology is now pervasive in our lives and users look for easier ways to access it."

Continue reading 'Wearable price, form factor need to drop to spur consumer attention' (full post)

Veronica Mars movie will launch in theaters, online simultaneously

By: Anthony Garreffa | More News: HT & Movies | Posted: Feb 22, 2014 5:28 am

The Kickstarter-backed Veronica Mars movie will be doing something that most other movies could only dream of: it will be launching online and in theaters, at the same time.

 

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Veronica Mars will be launching on 270 screens across the United States, which is a big deal considering its more of an indie, crowdfunded movie, compared to the big movies that the large studios push these days. Warner Bros. has decided to rent 260 theaters from AMC to play the movie, giving the studio the freedom to do something this unique.

 

AMC's vice president of special and alternative content, Nikkole Denson-Randolph, spoke with the WSJ and said: "On projects like this where we know we have a partner with the resources to promote the film and an easily targetable audience, we will rent theaters out".

PS4 has no competition in Japan as it launches in its home country

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Feb 22, 2014 4:25 am

Sony has launched its PlayStation 4 in Japan, over three months since the console launched in the US. With over 5.3 million PS4s sold so far, Japan is yet another market where the PS4 can stretch its legs.

 

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The PS4 is being offered in two separate packages in the US, the first of which is the regular edition which sells for ¥41,900, or the second bundle which includes the PlayStation Camera which retails for ¥46,900. Sony Worldwide Studios' president, Shuhei Yoshida, talked with The Verge, where he said that there has been a "great response" to the PS4 in Japan.

 

Yoshida continued: "In a sense I hope [PS4 sells out in Japan too]. That's what's been happening outside Japan, so it would be strange to see just in Japan that there are units everywhere". Microsoft on the other hand, has not expressed any plans of launching its Xbox One console in Japan.

Microsoft slashes Windows 8.1 prices for OEM partners

By: Michael Hatamoto | More News: Operating Systems | Posted: Feb 22, 2014 4:10 am

To appease OEM hardware manufacturers upset with disappointing Windows 8 sales, Microsoft reportedly will slash 8.1 prices it charges to OEMs by 70 percent. Instead of paying a license fee of $50 for mobile products that cost $250 or less, OEMs will now only have to pay $15 per unit.

 

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Microsoft said it did 1.24 billion hours of Windows 8 testing during development, hearing about user displeasure of the Metro interface. New CEO Satya Nadella must try and determine if Microsoft will move on to the next version of Windows, or put full effort into trying to raise adoption as quickly as possible.

 

Using market-development funds and other incentives, larger hardware OEMs were paying around $30 per unit, according to a report published by Bloomberg Technology. Microsoft offers MDF money, similar to other companies, based on sales, revenue generated, using a tier system with its partners.

Continue reading 'Microsoft slashes Windows 8.1 prices for OEM partners' (full post)

Samsung, UCSF partner to address challenges in digital health market

By: Michael Hatamoto | More News: Science, Space & Robotics | Posted: Feb 22, 2014 2:59 am

Electronics company Samsung Electronics and researchers from the University of California, San Francisco (UCSF) have teamed up to establish the UCSF-Samsung Digital Health Innovation Lab. The UCSF Mission Bay campus in San Francisco will host the research and technology lab designed for mobile health trial testing.

 

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The health and medical worlds are heavily involved in the "Internet of Everything," and wearable computing, health sensors, next-generation medical software, and similar technologies are pushing the industry forward.

 

"There are many new sensors and devices coming onto the market for consumers, but without medical validation, most of these will have limited impacts on health," said Dr. Michael Blum, UCSF associate vice chancellor for Informatics, in a statement. "Meanwhile, many practitioners also have creative ideas for new devices, but they lack the technological knowledge to fully develop them."

 

There is increased interest in mobile health solutions, which can be used by doctors, nurses, and other medical practitioners in the field - but HIPAA regulations, standardized formats, and other issues must be properly addressed.

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