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Go Under the Sea and Kiss the Girl in our latest Blu-ray competition!

By: Ben Gourlay | More News: Contests & Giveaways | Posted: Sep 9, 2013 4:33 am

Thanks to Walt Disney Pictures Australia, we have been granted two copies of this week's release of The Little Mermaid on Blu-ray to give away to two lucky readers.

 

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The timeless Disney classic has been temporarily released from the Disney vault ready to enchant a new generation of families with a brand new 2K restoration, 7.1 DTS-HD audio and a suite of both new and vintage extra features.

 

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To go into the running, correctly answer the following question:

 

Name the author of the 1837 short story which inspired this adaptation

 

Send your answers to ben@tweaktown.com along with your address before the competition closes on Thursday the 12th of September. The competition is open to the world, with TweakTown covering shipping.

 

The Little Mermaid is available on Blu-ray, DVD and Digital from Walt Disney Pictures from the 11th of September, for a strictly limited time.

Grand Theft Auto V is the most expensive game ever made

By: Anthony Garreffa | More News: Gaming | Posted: Sep 9, 2013 4:14 am

Grand Theft Auto V has become the most expensive game ever made, and even bumps shoulders with some of the most expensive blockbusters that have come out of Hollywood.

 

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Rockstar Games' GTA V was made on a marketing and development budget of $265 million. Grand Theft Auto V has been under production for five years, with Rockstar Games and Take-Two Interactive making sure that this is the best open-world game, ever. In the US alone, there has been over 2.5 million pre-orders.

 

Analysts have high hopes for GTA V, where they expect it to be one of the most-sold games of this generation. With GTA IV selling over 25 million copies, you'd hope that GTA V sells much more than that. I think it would've sold more if it were sold on the PC too, and next-gen consoles. Let's cross our fingers.

Dead Rising 3 will feature multiple endings and post-game roaming

By: Anthony Garreffa | More News: Gaming | Posted: Sep 8, 2013 12:34 pm

Capcom Vancouver's Dead Rising 3 will feature multiple endings, and post-game roaming according to producer Mike Jones. Jones told the Official Xbox Magazine UK the news, stating that Dead Rising 3 will take place over six days within the game world.

 

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Decisions that players make in these six days will allow for more play as well as multiple, different endings. Jones added: "Previous Dead Risings would always have modes like the Overtime mode, where you get to discover the truth behind everything that's been going on. So there's not just the six days, we're going beyond that if you make the right story decisions. So it's not like choose-your-own-adventure crazy infinite endings, there's a finite amount, but they all [correspond to] meaningful story decisions that you make as you play through."

 

Dead Rising 3 is set for a holidays 2013 release on the Xbox One, which launches on November 22 in select countries.

If Star Citizen reaches $20 million, first-person combat to be added

By: Anthony Garreffa | More News: Gaming | Posted: Sep 8, 2013 11:21 am

Star Citizen has been in the news quite a lot, but that's what you get for being a game developed by the mastermind who made Wing Commander. Cloud Imperium Games will add a first-person combat mode if Star Citizen passes $20 million in funding.

 

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If it reaches the $20 million goal, Cloud Industry Games will add "First person combat on select lawless planets. Don't just battle on space stations and platforms ... take the fight to the ground!" Star Citizen kicked off on Kickstarter in October last year, and just last month reached $15 million in total funding.

 

Right now total funding sits at $18 million, and was $17 million last week - adding $1 million in crowdfunding in just a week is something worth talking about. Hitting $20 million should be no problem, so Cloud Industry Games has said that it will continue adding goals once it hits $21 million in funding.

Microsoft goes on an 'apology tour' for the Xbox One

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Sep 8, 2013 10:36 am

Microsoft will release the Xbox One on November 22 to certain countries around the world, but before then the Redmond-based giant is going on an 'apology tour' in the hope of drumming up more sales for its next-gen console.

 

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During a presentation at the GameStop Expo in Las Vegas to promote the Xbox One last week, Xbox Live programming director Larry "Major Nelson" Hryb took questions from the crowd for 30 uninterrupted minutes. This might not sound like a lot, but it's a refreshing take on dealing with consumers directly, instead of taking specific questions, or not answering the hard ones.

 

Microsoft didn't put on a huge show, there were no videos, huge demonstrations or celebrity appearances, just Major Nelson answering questions regarding Microsoft's next-gen console. Hryb said when asked about how Microsoft would win back customers: "Look, at Xbox, we really care about the community. We're very focused on what is right for gamers. Everybody at Xbox is a gamer. It's not like we just show up, do our work and go home. We want to make this the best game system that you are going to own for the next 10 years."

Continue reading 'Microsoft goes on an 'apology tour' for the Xbox One' (full post)

Virgin Galactic could be ready for passenger trips in 2014

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Sep 8, 2013 9:24 am

Last Thursday, Virgin Galactic's private spaceship flew higher and faster than it has ever before. This experience provided company officials the confidence they needed to announce that the vehicle is on track to start taking passengers on suborbital jaunts next year.

 

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This was the second time that Virgin Galactic's SpaceShipTwo has had a rocket-powered test flight, which took off on Thursday morning from Mojave Air and Space Port in California. SpaceShipTwo reached a maximum altitude of 65,000 feet, and hit a top speed of Mach 1.6, which is 1.6 times the speed of sound - or around 761 mph.

 

The first test flight saw SpaceShipTwo reach just 56,000 feet and a speed of just Mach 1.2, which took flight on April 29.

Six-camera rig will record NBA players' every move on the court

By: Anthony Garreffa | More News: Cameras | Posted: Sep 8, 2013 8:30 am

It looks like basketball is about to get an injection of technology, with the National Basketball Association becoming the first major US sports league to deploy motion-sensing cameras to track its players in action.

 

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This upcoming season will see the tech deployed into all 30 NBA arenas, with a company called Stats coming in and using a six-camera rig. This rig will record data 25 times per second, which will track players' positions, and the basketball itself. Stats will then create reports from the acquired data, where it'll offer in-depth details such as which exact part of the basketball a player touches, the player's speed during a play, and just how close defenders get to other players during a game.

 

This will see basketball 2.0 arrive, and it should provide fans of NBA many things to discuss and go over, while the game is being played, and even more so after the game is finished.

Light-powered screens could see never-ending battery life for devices

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Sep 8, 2013 7:29 am

One thing that bothers most of us, is the battery life on our smart devices, but if a revolutionary new technology has anything to do with it, we won't be recharging our mobile devices... ever again.

 

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Wysips (What You See Is Photovoltaic Surface) is the new technology, which converts energy from both sunlight and artificial light into electricity, that could perpetually power your smartphone. Wysips uses light-collecting crystals that can be installed either both underneath, or on top of the screens for smartphones, tablets, and even smartwatches.

 

Early prototypes have seen decent success so far, where 10 minutes of light exposure resulted in four more minutes of battery life. The crystal component of Wysips is 90% transparent, which is said to be invisible to the naked eye.

Continue reading 'Light-powered screens could see never-ending battery life for devices' (full post)

SpaceX's Elon Musk designs rocket parts with his hands and lasers

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: Sep 8, 2013 6:27 am

Does Elon Musk get any sleep? I don't think so. The SpaceX founder has tweeted that he has invented a new way of creating rocket parts, by simply using hand gestures and a laser printer. He has posted a video showing this off, which is an incredible achievement.

 

 

Musk explains in the video above: "Right now we interact with computers in a very unnatural, 2D way. And we try to create these 3D objects using a variety of 2D tools. And it just doesn't feel natural - it doesn't feel normal, the way you should do things." Musk continues, demonstrating how he combined a bunch of technologies, including Oculus Rift, Leap Motion 3D controllers and holograms, in order to create a way to engineer a rocket engine, all without physically touching it.

 

Musk says that this system is "going to revolutionize design and manufacturing in the 21st century." The technology shown off by Musk is quite incredible, as it's all in early stages right now.

Continue reading 'SpaceX's Elon Musk designs rocket parts with his hands and lasers' (full post)

Atari founder says Nintendo faces 'path to irrelevance'

By: Anthony Garreffa | More News: Gaming Consoles | Posted: Sep 8, 2013 5:30 am

Nintendo isn't in the best position right now, facing low sales on its 'next-gen' Wii U console. But the Japanese company is about to face an entire new world of hurt once the next-gen consoles from Sony and Microsoft launch in the coming weeks and months.

 

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Now we have Atari founder Nolan Bushnell rubbing salt in the wound during an interview with the BBC, saying that Nintendo was left in a "very difficult position" and could be on a "path to irrelevance." Games analysts are currently drawing parallels between the two companies, comparing the Atari Jaguar console from 1993, and the Nintendo Wii U.

 

He had quite a lot to say: "I don't think handheld game-only devices make sense anymore. Not when you have an iPod or an Android microtablet. When it comes to the console market, I think the market is truncating. Nintendo always had a soft spot for young people - they sort of did the 12-and-under pretty well, and the other guys did the 12-and-over. And now I think the other [consoles] are good enough on those things, and the rush to upgrade from the 12-and-under is not nearly as important."

Continue reading 'Atari founder says Nintendo faces 'path to irrelevance'' (full post)

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