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avast! Free Antivirus for Mac is now available

By: Trace Hagan | More News: Software | Posted: Apr 30, 2012 4:34 pm

As demonstrated with the Flashback Trojan, most of the Macs around the world are generally unprotected from viruses and malware. I've been saying it for a while now: Macs need anti-virus software. An official in the actual field of anti-virus and security has come out and said that Macs are 10 years behind Windows in terms of security.




Someone must have been listening to me as avast! Free Antivirus for Mac is now available to protect your OSX based computer from viruses and malware. The makers of the capable Windows anti-virus software have ported it over to Mac so as to protect them from cyber criminals, just as cyber criminals are finding that they can beat Mac security.


"avast! users have been fully protected from malware like the Flashback Trojan - even when our app was just in the beta stage," said Vince Steckler, CEO of AVAST Software. "The popularity of Apple computers have made Macs an interesting - and wide open - target for the bad guys. With avast! Free Antivirus for Mac, we are ready to help close this window of vulnerability."


"Just as we have done with Windows and Android, we want people to know that while the risks are real, a free security app can be very good," said Mr. Steckler. avast! Free Antivirus for Mac is available from or many of the major download sites around the web. It's free and will help protect your Mac from becoming a botnet contributor.

Angry Birds Space rockets past 50 million downloads in 35 days

By: Trace Hagan | More News: Apps | Posted: Apr 30, 2012 3:33 pm

Angry Birds Space, a follow-up to the Angry Birds series of games, has been immensely popular since its release back on March 22. We reported how it rocketed past 10 million downloads in 3 days, and later 20 million downloads in 7 days. Now the company has tweeted that they have flown past 50 million downloads in just 35 days.




If my math is correct, and it usually is, the pace of downloads is slowing down, but 50 million in 35 days isn't something to scoff about. The company behind Angry Birds believes that the speed of downloads makes this game the fastest growing mobile game available today. Told you it isn't something to scoff about.


"50 Million downloads in 35 days! Proud to have #angrybirdsspace as one of the fastest growing games ever!" the company's tweet said. Along with this announcement comes the teasing of something bigger. The company said the following in a blog post, "There's only one conclusion to draw: something even bigger is on its way."


No mention of what that bigger thing is, but it will be curious to see if they can beat 50 million downloads in 35 days. Or, it could be an announcement of a weekly cartoon or feature film, things that have been rumored for a while now. You can be sure that whatever happens, we will be here to report it.

USB drive that uses voice recognition to unlock, costs only $50

By: Trace Hagan | More News: Peripherals | Posted: Apr 30, 2012 2:04 pm

USB flash drives can be hard to hang onto sometimes. They always seem to disappear at the worst time possible. And I'd venture to guess that most people don't run any sort of encryption on a flash drive. This new device claims to be the "only USB storage drive that protects its contents with a password spoken by its owner."




But, what if you have a cold or are in a room with other people? Don't worry! The flash drive features a back-up text version where you can type your password instead. This is for those times where you have laryngitis or just forgot the spoken password. At 8GB, it's not the largest drive on the market, or the best looking, but it certainly is cool.


If you make security easier, such as this, then people are more likely to use it. And since it analysis the voice along with the password, just knowing what to say won't allow access. Unfortunately it still has a text-based password which could get out and compromise security, but it's still a novel device to show your friends.

Mobile App of the Day: Street View on Google Maps for Android

By: Anthony Garreffa | More News: Apps | Posted: Apr 30, 2012 11:24 am

Our Mobile App of the Day is Street View on Google Maps for Android.




With Street View on Google Maps, explore the world at street level.


With Google Maps Street View, you can explore the world at street level. See popular landmarks, check out places you want to visit in your hometown or far away, and take a virtual trip around the world.


To use Street View, open Google Maps, search for a place or long-press the map, and tap the Street View option.




To learn more about Street View and see where it's available, visit


You can download Street View on Google Maps for Android directly from Google Play on your Android device, or here.

Download of the Day: Fraps 3.5.0

By: Anthony Garreffa | More News: Software | Posted: Apr 30, 2012 10:20 am

Our Download of the Day is Fraps 3.5.0.




Fraps 3.5 adds the much requested feature to allow AVI movie files larger than 4 gigabytes. Fraps will now write hybrid OpenDML/AVI files and allow large movies on NTFS drives. There's still an option to split at 4 gigabytes for legacy AVI 1.0 support.


Please be aware that the minimum system requirements have changed in Fraps 3.5.0. We now require a CPU with SSE2 instructions (Pentium 4 & above). Windows XP or higher is also now required. If you have an older system (Win2K or non-SSE2 CPU) you can still download the previous Fraps 3.4.7 release from the download page.




Fraps 3.5.0 - 26th April 2012


- Support for large AVI movie files (above 4 Gigabytes) on NTFS drives

- Added option to split AVIs at 4 Gigabytes for legacy AVI 1.0 support

- Fixed loop recording using large amounts of disk space for short clips

- Fixed benchmark logs not being saved if game was quit before benchmark ended

- Fixed View folder not opening window on some machines


- NEW MINIMUM SYSTEM REQUIREMENTS: CPU with SSE2 required (Pentium 4 & above)

- Windows 2000 is no longer supported (Windows XP & above)

Continue reading 'Download of the Day: Fraps 3.5.0' (full post)

Portal 2's Perpetual Testing Initiative gets a trailer, includes an optupus

By: Anthony Garreffa | More News: Gaming | Posted: Apr 30, 2012 9:25 am

Ah, Portal 2, soon to be the game that keeps on giving. Last week we talked about the Portal 2 DLC, Perpetual Testing Initiative, but today we have a trailer of the upcoming map creator DLC.



Yes. It features an optupus. Octopus' seem to be the new zombies, it is 2012 after all. The last few seconds of the trailer itself show off the in-game editor, and I can really see some truly amazing, mind-bending maps being made from this.




I'm sure Valve will also snap up said map creators, and put them into an Aperture lab to make Portal 3.

Google Translate is used by more than 200 million people per month

By: Anthony Garreffa | More News: Internet & Websites | Posted: Apr 30, 2012 8:24 am

Google has yet another bragging point that they've used a blog post to talk about: Google Translate is used by more than 200 million people per month. What some more number stats? Break this number down, and Google translates the equivalent to as much text you'd find in 1 million books. Wow.




Franz Och, a research scientist with Google Translate discusses how Google's translation service has grown through the years. Back in 2001, Gogole offered a service that could translate eight different languages to and from English. This service used state-of-the-art commercial machine translation (MT) and whilst it worked, it wasn't efficient, or very effective.


The service didn't really go well, and in 2003 Google decided to make some changes, one of these key steps was hiring Och away from his research position at DARPA. The team was then able to use Google's massive computing infrastructure, and got some very strong results, but it still wasn't quick enough for practical use. It took Google 40 hours and 1,000 computers to translate 1,000 sentences.

Continue reading 'Google Translate is used by more than 200 million people per month' (full post)

Spotted: BlackBerry 10 developer device

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Apr 30, 2012 7:27 am

Research in Motion plan on giving away a BlackBerry 10 developer device during their BlackBerry World event next week, but the device itself has been caught on camera ahead of the event.




A CrackBerry forum poster snapped a quick, power-off look at the experimental smartphone, which looks quite simple in its design with a brick-like design which looks similar to RIM's BlackBerry PlayBook.




RIM has stated, in advance, that these were just test devices to help developers write apps early and is not representative of what customers would lay their hands on when BB10 devices hit the market. The first all-touch device, nicknamed 'London', is probably going to be considerably thinner and much more polished than this dev unit.

iPhone could have had a physical keyboard says ex-Apple executive

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: Apr 30, 2012 6:23 am

According to ex-Apple executive and now Nest founder, Tony Fadell, Apple had considered one of three core ideas for the iPhone, one of those? A hardware keyboard. He spoke in an evening session with The Verge, where he talked that the all-touch design that eventually materialised into the first iPhone had come after he wanted to try a virtual keyboard before resorting to the hardware option.




Being a key iPod architect, he understood the potential of an on-screen keyboard, which has its benefits such as disappearing when not needed, but didn't rule out physical keys at first. Whilst the iPhone was in development, there had been three different versions.


The all-touch iPhone that eventually became the number-one seller was joined by another model of an unknown layout as well as a third "iPod + Phone", implying that a design that more closely followed the iPod concept was once a consideration. At the time of the iPhone launch, the only experience with on-screen keyboards was with PalmOS and Windows Mobile-based devices. They used inprecise resistive touchscreens and their interfaces just weren't built to really make use of them the way that the iPhone and iOS ultimately did.

NVIDIA announces GeForce Experience Cloud Service for Quality Presets

By: Anthony Garreffa | More News: Gaming | Posted: Apr 30, 2012 5:17 am

NVIDIA had quite the day yesterday, with CEO Jen-Hsun Huang proudly announcing the kick-arse GEFORCE GTX 690, based on two Kepler GK104 GPUs. But, that wasn't the only big news, another thing Team Green announced was the 'GeForce Experience'.




What is that? It does sound like a trip in a fighter plane, or some really cheesy porno, but it's actually a cloud-based service with the promise of simplifying the configuration of games based on your hardware. This means that depending on your particular hardware configuration, including the CPU, RAM, storage speed and of course, the GPU, the NVIDIA tool will set the optimal in-game settings and resolution.


This is a huge step for NVIDIA, but they're confident that they have the personnel and testing systems in place to push this forward. How it'll work is pretty simple: when a user opens a game for the first time, they'll be prompted with a screen that shows the default of current game settings side-by-side with the settings recommended by NVIDIA's GeForce Experience.

Continue reading 'NVIDIA announces GeForce Experience Cloud Service for Quality Presets' (full post)

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