The company plastered ads between the awesome premiere of The Walking Dead on AMC, showing some Droid-looking characters in various scenarios. Google has used an interesting tagline for the new ads: "Be Together. Not the Same". We should hopefully hear about the new Nexus devices, as well as the new version of Android sometime this week.
The CCG Magic: The Gathering has had a long shelf life following its release in 1993, which continues to bring in new fans for the traditional game. Recording an unboxing style YouTube video for a vintage set of cards from 1993, the auction house/ fan site VintageMagic was taken aback when the set unveiled a rare card called 'The Black Lotus'. Another copy of the card sold recently for nearly $28,000 USD.
Just over 1100 copies of this card were originally printed, with most in the hands of cashed-up collectors. I wonder how many continue to be tied up in sealed sets around the world?
Google is laying out plans to invest $500 million into Magic Leap, and its "cinematic reality" technology. The $500 million investment hopes to see Magic Leap reach its goal, building the next big VR device.
Re/code is reporting that Magic Leap's technology can "deliver a more realistic 3-D experience than the kind offered by current technologies, including Oculus Rift, the 3-D headset". Earlier in the year, Magic Leap raised $50 million, but an injection of a half a billion dollars will surely boost things up considerably.
Rony Abovitz, the founder of Magic Leap, explains his idea of "cinematic reality", where he said: "Those are old terms - virtual reality, augmented reality. They have legacy behind them. They are associated with things that didn't necessarily deliver on a promise or live up to expectations. We have the term cinematic reality because we are disassociated with those things. When you see this, you will see that this is computing for the next 30 or 40 years. To go farther and deeper than we're going, you would be changing what it means to be human".
Undoubtedly the star of the summer blockbuster season, especially in light of the pre-release uncertainty 'Guardians of the Galaxy' ultimately grossed almost $700 million worldwide in its theatrical release. Now, the film is headed to Blu-ray just in time for Christmas.
Released on December 3rd in Australia and on the 9th in the United States, in both 2D and 3D versions, the film will come with a light selection of bonus features, including Audio Commentary by director James Gunn, Deleted Scenes, Featurettes, a gag reel and a promotional tie-in for the upcoming 'The Avengers: The Rise of Ultron'.
'Guardians of the Galaxy 2' has been greenlit by the studio, for release in July 2017.
TDK was teasing its new heads for HDDs that support heat-assisted magnetic recording (HAMR) technology last week, at the Ceatec trade show in Japan. These new heads could see the introduction of massive next-generation HDDs, that could see up to 15TB of storage on a single drive.
At the moment, current HDDs are held back by the physical size of "pitches" on the HDDs media that are required to store a single bit of information. HAMR on the other hand, records data on high-stability media, or iron platinum alloy, using laser thermal assistance to first heat up the material, which then paves the way to reduce the sizes of the required "pitches" without negative effects on readability, writability, and stability.
This means that HAMR-powered HDDs will be capable of storing massive amounts of data, multitudes more than even the biggest HDDs we can buy today. Futurezone spoke with TDK, with a TDK rep saying that the first commercial HAMR-powered drives could arrive by late 2015, or early 2016. We should expect the first HAMR drives to provide us with around 15TB of HDD space, which will truly be crazy. The first wave of HAMR drives will be setting their sights on near-line storage applications that require HDDs with maximum capacity, with consumer drives to eventually receive the HAMR tech, and massive 15TB+ capacities.
In ZAGG's Device Damage Study for June 2014, the company held a seven-minute online survey with 768 US residents who currently own, and use a smartphone or tablet. The data secured from this adventure showed some very interesting statistics, with 23% of people worried about losing, or having their smartphone stolen.
Cracked screens came in second with 16%, while breaking it or damaging it in general came in third with 15%. Out of the smartphone users who had their handset damaged, 38% of those said the damage happened from a drop or fall, with 26% saying they had some form of water damage. The water damage is interesting, as this splits into four categories: fell in water, got wet, spilled drink/fell in drink, and fell in toilet. 6% of those who participated in the study said they dropped their smartphone in the toilet.
ZAGG's study showed that from the 768 people who took part in this research, 49% of those with damaged phones either replaced the handset completely, or had it fixed. Another scary number is that 48% of those in the study were still using a damaged smartphone, which is close to the same number as those who actually have a protective case on their phone.
The Resident Evil movies are a big part of my guilty pleasure at the cinema, and while they might have spiralled downward since the first, they continue to make hundreds of millions of dollars, which has them making one after the other.
But, it all stops with the upcoming Resident Evil: The Final Chapter, which begins filming next year. News of a Resident Evil TV show is now making the rounds, with German production house Constantin Film under control of the new TV series, which is also working on other film-to-TV spin-offs, such as The Mortal Instruments, and Perfume.
Constantin Film hopes to turn the Resident Evil franchise into a TV show, sometime after the new movie is released, so don't expect to see it on Netflix until sometime in 2016, and beyond.
The potato machines will be running Shadow Warrior at 60FPS, but at what resolution? After a week of Ubisoft digging itself a hole, but in 30FPS because digging a hole at 60FPS would probably take twice as long, and you wouldn't look good while doing it, Flying Wild Hog, the developer behind Shadow Warrior, is confirming 60FPS for its upcoming first-person shooter.
When asked over Twitter if the game would be running at 1080p on the PS4 and 900p on the Xbox One, teh developer replied with: "Shadow Warrior runs at 60fps on PS4 and Xbox One and is so cinematic you'll pee your pants. Coming October 21st". Shadow Warrior launches on the PS4 and Xbox One on October 23 in the US for $39.99. It launches in Europe a few days later on October 26.
Thousands of businesses and e-tailers might have jumped on the bitcoin bandwagon, but that doesn't mean regulators are as enthusiastic. Without legal guidelines to help draw a clear road map, there is a risk that bitcoin innovation will be limited - even with more consumers interested in making purchases from retailers using the cryptocurrency.
"We have sought to strike an appropriate balance that helps protect consumers and root out illegal activity - without stifling beneficial innovation," said Benjamin Lawsky, New York Superintendent Financial Services. "Setting up common sense rules of the road is vital to the long-term future of the virtual currency industry, as well as the safety and soundness of customer assets."
Bitcoins aren't insured or backed by banks, and that could make it difficult for regular users that want to keep the cryptocurrencies as an investment - and with some countries, such as Ecuador banning bitcoins - these type of problems will remain a significant problem moving forward.
Ubisoft had a few of its staff visit a school to explain their work, with some truly interesting things revealed about the company who thinks 60FPS 'looks weird'. Someone asked the Ubisoft employees "what the hell happened with Watch Dogs", to which the Ubisoft employee, who was the 'Online Programmer' said that just before they release a game, they have to send a copy to console manufacturers, who tell them what to keep in the game, and what to take out.
But it gets better: the Game Architect said that they always try to aim for 60FPS, but due to "limitations", they have been settling at 30FPS for their latest games. He continued, saying that console makers are pressuring them into doing the same thing on PC. The Game Architect continued, saying that Ubisoft reuses as much code as possible, which could explain the similarities between a few of their games.
Someone else asked if the company was "aware of the negative responses of the recent decision to lock your games into 30FPS. If so, what do you think about that?". The Game Architect said that on consoles, and especially for something like Assassin's Creed: Unity, they have to choose between graphic fidelity and smoothness. 'timois', who made the thread on Reddit, said that "he implied that MS is making them lock the framerate on PC too".