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TweakTown News Posts - Page 101

Total War: Warhammer delayed, they don't want to rush a good thing

By: Jeff Williams | More News: Gaming | Posted: Mar 8, 2016 7:25 pm

SEGA and Creative Assembly are going to delay the launch of Total War: Warhammer for a month longer than they originally intended. It'll now be launching on May 24th 2016 instead of the earlier April 28th release date.

 

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The developers are very excited about the game and want us to be able to get the most out the game. Namely they want it to be as polished as possible before they release it, hoping to avoid the pitfalls that some recent releases have suffered. "This could be the best Total War game we've ever made. We don't want to rush it," said the creative director, Mike Simpson.

 

This is the first foray into high fantasy for Total War, with a lot of excitement surrounding it. That said, because it's a PC only game, and previous Total War games have had some performance issues, they're looking at making sure that it's optimized on a variety of hardware. Specifically, they want us PC gamers to have a chance to enjoy it at 60FPS in even the most massive of battles at the highest of settings.

Continue reading 'Total War: Warhammer delayed, they don't want to rush a good thing' (full post)

Star Citizen may support Vulkan

By: Sean Ridgeley | More News: Gaming | Posted: Mar 8, 2016 6:31 pm

The Khronos Group's open source Vulkan API launched publicly last month, which brought some to wonder if Star Citizen would come to support it. Development subscriber Kyran inquired on exactly that for the '10 for the Chairman' Q&A video series, to which Chris Roberts, Chairman of developer Cloud Imperium Games, responded with what could be interpreted as a yes.

 

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"We have looked at Vulkan; we're pretty excited by it," he says. "So we are considering our options between Vulkan and DirectX 12. We haven't made a full decision."

 

He continues: "Vulkan has some advantages, the biggest one being as long as it works properly that it can work on a PC but also work on Linux and work on other platforms, whereas DirectX 12 is specifically just for Windows. They are both very similar architectures; essentially Vulkan's not that different from what Mantle was originally set up to be. So we're considering it. You never know whether we will do DirectX 12 or Vulkan first."

 

Continue reading 'Star Citizen may support Vulkan' (full post)

GTA V publisher says no to annual franchises to avoid product fatigue

By: Derek Strickland | More News: Gaming | Posted: Mar 8, 2016 5:34 pm

Redemption games going down this path.

 

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In a recent presentation in New York, Take-Two president Karl Slatoff discussed why the company doesn't ship out annual sequels. "We don't intend to change annual strategy because of product fatigue. We create franchise value and games have to be managed deliberately. It's tempting to have continuous releases and milk a franchise as far as you can, [but] we've seen that fatigue in other franchises in the games industry. With almost every single franchise for us, the latest release is bigger than the one before."

 

Take-Two Interactive understands that there's a delicate balance when it comes to the games industry. A high-profile AAA has to be carefully curated and managed in the marketing sector, and it's important that the companies build up as much hype and interest as possible. If you saturate the market with too many franchise releases, interest starts to wane, and the whole thing falls apart rather easily.

Continue reading 'GTA V publisher says no to annual franchises to avoid product fatigue' (full post)

Amazon might be forming their own VR division

By: Jeff Williams | More News: Virtual & Augmented Reality | Posted: Mar 8, 2016 5:07 pm

Amazon has their fingers in nearly every type of media there is. They have a successful games studio, a television and movie studio that's working on several exciting new projects, a hardware division that's had great success and now they're breaking into virtual reality.

 

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At least so far as a job announcement that's been posted on Glassdoor seems to indicate. They want to help integrate VR into their Amazon Video projects, probably to dive into something new while others are still planning how they'll attack it as well.

 

The job posting says they're looking for a senior software development manager to lead a team to build a VR experience within Amazon Video. So far Netflix and Hulu have VR apps that give you a sort of theater experience, though this may be more than just a VR-centric app, and more a full-on VR video experience right from their own internal player. My guess is that they want to expand their web application to include a VR hub for those that make VR and possibly even integrate that into their own video projects.

The Division has a huge problem with player crowding

By: Derek Strickland | More News: Gaming | Posted: Mar 8, 2016 4:35 pm

In the games industry, it's only natural that any high-profile online game is accompanied by a rocky launch. In The Division's case, though, dastardly gamers have already found a way to grief other players by simply standing in their way.

 

 

In The Division, players can stand in the way of doorways and block them off from other players. Ubisoft made the decision to make all in-game avatars solid rather than allowing players to pass through one another, which is standard for any huge MMO-style online game. This oversight has caused a substantial amount of grief in the community, and armed trolls with an effective way to frustrate just about every would-be Division agent in New York.

 

Sadly, griefers can inhibit progress right at the game's start. Right after the opening cutscene, players start off in a safehouse that has only one exit. By simply standing in the way, griefers are pretty much denying access to the rest of the game, taunting other players by dancing and waving in place.

Continue reading 'The Division has a huge problem with player crowding' (full post)

Netflix set to become more data friendly to mobiles

By: Chris Smith | More News: Apps | Posted: Mar 8, 2016 4:34 pm

If you rely on the Netflix Mobile App to get your fix of drama, action or comedy on a regular basis, it's likely that your phone plan data is suffering as a result.

 

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As seen on Gizmodo Netflix has been, and will be, working on a better experience for users, implementing what Gizmodo's Campbell Simpson explained as "a number of small but significant changes." Recent changes to this service include the evolution of the home screen, with plenty more improvements currently in testing and on the horizon for this media giant.

 

A large planned change is a 'data saving' feature set for availability to mobile users on iOS and Android platforms. Explained as an algorithm based service, rather than a clear-cut bitrate or resolution limiter, it means that the quality control and limitations will be fluid and change user to user.

Continue reading 'Netflix set to become more data friendly to mobiles' (full post)

Build Flawless Apps & Sites With this UI/UX Bundle

By: TweakTown Deals | More News: Deals | Posted: Mar 8, 2016 4:20 pm

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This bootcamp bundle includes six courses that'll take your designs to the next level, whether you're already have experience in UI, UX, both, or neither. You'll learn how to conduct user interviews, develop a UX strategy, create wireframes and page designs, design for mobile, test your designs, and more. Along the way, expect to pick up useful productivity hacks, secrets of successful apps, current design trends, and programming skills like AngularJS and Cordova. Next step? A dream job in UX or UI design, a lucrative consulting career, or your next promotion.

 

Get started ASAP and learn how to design something users will return to again and again. Get the UI & UX Design Bootcamp for $39!

Sony finally giving out free game codes from major hack of 2011

By: Jeff Williams | More News: Gaming | Posted: Mar 8, 2016 4:06 pm

Were you affected by the massive 2011 hacking of Sony's services? Do you happen to want some free stuff for your trouble?

 

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Sony is sending out emails to those that were affected by the massive 28-day hack from April of 2011 and allow those that filled out the lengthy claim form the ability to redeem codes for free stuff on the services that you were signed into.

 

The free download codes are for a number of different PlayStation 3, PlayStation Vita, and PSP games. If you were one of those that downloaded a free game as part of the Welcome Back promotion that happened right after they got their services back up, then you're only allowed to have one free game. You can also choose from some premium themes as well.

 

The hack put most of Sony's services offline for 28 full days. It affected the PlayStation Network, Qriocity and Sony Online Entertainment, meaning just about everything. Some 77 million user accounts were compromised as a result, with credit-card details and other login information having been compromised. This is only a small compensation for the potential damage that can occur as a result of identity theft, however. But free is always the best price!

Free maps and quests coming to Plants vs. Zombies: Garden Warfare 2

By: Jeff Williams | More News: Gaming | Posted: Mar 8, 2016 4:05 pm

Plants vs. Zombies: Garden Warfare 2 was just released at the end of last month and PopCap and EA just now announced the Graveyard Variety Pack, the first of many free DLC packs for the amusing game.

 

 

The update is quite generous with what they've added to it. They've created a new Aqua Center map that's rather elaborate in design and have put a lot of different, new, quests throughout the Backyard Battleground map. It wouldn't be Plants vs. Zombies if they didn't add in more options to customize your characters in wild new ways, either. So there's a lot of fun new costumes and options to choose from. They've also gone and balanced the characters a bit more from all the great feedback they've had from players.

 

And in case you're in love with microtransactions, EA has also added a few more packs so you can get even more customization options. $2.49 can get you 56K coins to spend on your wacky characters. But, just remember that these microtransactions are optional and solely cosmetic. It's a nice surprise to see PopCap dedicated to bringing value to a game that's always had a special place in a lot of gamers hearts. This franchise is genius.

The Division has no option to improve frame rates on consoles

By: Derek Strickland | More News: Gaming | Posted: Mar 8, 2016 3:34 pm

Contrary to the promises made by an Ubisoft developer, console players have no option to improve frame rates in The Division.

 

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According to the claims made by an unknown Ubisoft developer, PS4 and Xbox One gamers would be able to scale down lighting effects to boost frame rates in The Division. Now that the game is out on all platforms, console gamers can confirm that the settings simply aren't there.

 

"You can disable certain lighting aspects to improve frame rates in the console versions. I don't know of another game that does that. So if you want to choose frame rate over visuals, you can if you want," reads the erroneous quote given by a purported developer on a Team Epiphany stream.

Continue reading 'The Division has no option to improve frame rates on consoles' (full post)

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