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Warhammer: End Times - Vermintide Graphics Performance Tweak Guide

By: Sean Ridgeley | Guides | Posted: Nov 28, 2015 3:12 pm

Sun Shadows

 

Affects the quality of shadows cast directly by the sun as opposed to other objects or light sources. Turned Off, we see none; on Low, they are imprecise though don't look poor; at Medium, much more precision can be observed; High shows a marginal improvement, and Extreme sees top quality precise shadows.

 

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Testing shows a nearly 10 FPS increase when moving from Off to Low, and then no definitive change between the remaining settings. Turning this setting off is wise if you really need the large performance benefit; the visual impact of doing so isn't severe, but isn't negligible either, so choose wisely. If you do leave it enabled, Extreme should is likely the best choice.

 

 

This setting is said to have a moderate GPU impact and high CPU impact.

 

 

Local Light Shadows

 

This setting affects shadows cast by local lights like lamps. The screenshots show only disabling Local Light Shadows as bearing any difference on visuals. When doing so, the shadows otherwise cast by the lamp are nowhere to be seen.

 

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Corresponding to the visual behavior, no performance impact is observed here except when turning the setting off entirely. When doing so, an approximately 15 FPS increase is yours to enjoy, at the cost of a significant lack of depth in many scenes. If you really need a large boost, this is a great one to turn down, but if you're on the fence, it's a much tougher call.

 

This setting is said to have a moderate GPU impact and high CPU impact.

 

 

Max Shadow Casting Lights

 

Sets the amount of light sources that cast shadows. When moving from 1 to 6 sources, shadows from the lamp that were disabled entirely are suddenly very present and of high quality, similar to Local Light Shadows behavior. Moving then to 10, you can see additional shadows on smaller details like the tunnel in the distance.

 

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Altering this setting has a major impact on framerate at each instance. Note that while I only tested 1, 6 and 10, you can choose any number between 1 and 10. Given the steady changes in performance here, you can expect other numbers to have a corresponding amount of impact. The visual difference between 6 and 10 is minor, so no lower than 2 and no higher than 6 is recommended for most. Going with that, you'll see a major performance benefit of up to about 15 FPS.

 

This setting is said to have a moderate GPU impact and high CPU impact.

 

 

Animation LOD Distance

 

This setting controls how much detail is present in face and finger animations, and how far out they are seen, up to a maximum of eight meters. Animation is difficult if not impossible to capture accurately in screenshots, so I've left them out for this section.

 

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Testing shows a small increase of 1-2 FPS across maximum and average values when moving from 1.0 to 0, but a 1 FPS drop. As such, no definitive performance loss is present here, and this setting should be fine at the maximum 1.

 

This setting is marked as having no GPU impact and low CPU impact.

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