Over 5000 words later, we have approached the end of our definitive guide to benchmarking with Doom 3. With all the information provided in this benchmarking guide, you should be well and truly empowered enough to create your own timedemos in Doom 3 and then execute them and measure your system performance in detail.
We are happy ID Software once again decided to include a built-in timedemo feature for gamers and review websites. We think Doom 3 will quickly become one of the key benchmark standards in graphics card reviews on the web as we proved in our testing where increases in CPU clock speeds of 100MHz - 200MHz make little difference in performance. For this very reason, we'll be sure to begin including Doom 3 benchmarks in all of our future graphics card reviews very soon.
It's very important you read this entire guide as it includes crucial bits of information throughout such as the massive texture pausing, various image quality settings and the internal 60 FPS lock. I've spent the last few days investigating and researching benchmarking with Doom 3 and now it's time to hold the benchmarking and actually get some Doom 3 game play in - don't you forget to do the same either!
Finally if you wish to discuss this guide or any topics related to benchmarking with Doom 3 or just general issues relating to the game, please direct your comments to our gaming forums where we can answer your questions. Most questions sent via e-mail will not be answered.
Happy benchmarking and gaming!
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