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Pause event with Ted Price of Insomniac Games - Pause event with Ted Price of Insomniac Games page 2

Tweaktown staffer Ben talks with Ted Price of Insomniac Games at the recent Playstation PAUSE event in Sydney, Australia.

| Trade Shows | Posted: Oct 18, 2008 4:00 am

TT Gamer: Have you gone gold on Resistance 2 yet?

 

Ted Price: Yeah, we've gone gold. It's actually being manufactured right now.

 

TT Gamer: Are there any plans at the moment to continue the game through downloadable content?

 

Ted Price: We haven't announced anything yet.

 

TT Gamer: Are there any Xbox 360 dev kits in the office?

 

Ted Price: [Laughs] No. There are Xboxes though. Plenty of Xboxes 360's though.

 

TT Gamer: Insomniac have won a lot of awards for workplace relations. Do you see that as improving the quality of your games, or improving staff retention?

 

Ted Price: I think it has a lot to do with how we develop games. We have a very collaborative approach so that everybody has a chance to speak up about what they like and what they don't like in our games, and that goes for every aspect; story, enemies, weapons, technology. We encourage people to bring up problems and propose solutions, and it's very different from a structure where you've got a design director dictating every move and every piece of the game, or a technology director doing the same, and that's been persistent since we started 15 years ago, and I think that's one of the things that made Insomniac successful.

 

TT Gamer: How important, especially in this day and age of rising development costs, is console exclusives to the PlayStation 3?

 

Ted Price: How important are they to PlayStation 3? Very important to PlayStation 3, to continue to have a strong brand. Because people identify certain games with the platform and vice versa.

 

TT Gamer: Why do you prefer working with Sony?

 

Ted Price: We've had a good long term relationship with Sony. There's a lot of mutual trust. In terms of how we develop games, we develop autonomously and Sony is very hands off when it comes to how we do things, so that works for us.

 

TT Gamer: What stumbling blocks have you identified with the PlayStation 3 architecture that can hopefully be rectified in the next console?

 

Ted Price: [Thinks] Hmmm.

 

TT Gamer: What would you add, if you had the choice?

 

Ted Price: I don't, I mean, I can... this statement is applicable to any platform: more memory and more processing power is always useful when it comes to development. One of the great things that Sony did with the PlayStation 3 though, was to include Blu-ray, and Blu-ray for us was a huge win, because it provided us with much more storage space than DVD's, and we've really, really been happy with that.

 

TT Gamer: What size Blu-ray disc are you using for Resistance 2. I think the first was 17GB?

 

Ted Price: 17? Yeah, Resistance 1 was 17. Uhh, I don't know the exact size for Resistance 2. It was definitely over 20. Somewhere between 20 and 25.

 

TT Gamer: It certainly helps with higher rez texturesÂ…

 

Ted Price: Oh yeah, I mean we've done a lot of compression for optimizing our file sizes as much as we can because that also helps in terms of loading big time. I mean, the better you compress your stuff, the faster your levels load. But it's a big game and there's a ton of content in all three modes that's not necessarily shared between modes. So we're very happy we have the space to work with.

 

TT Gamer: Resistance: Retribution for PSP is being released next year, but not handled by Insomniac.

 

Ted Price: No, there's a crew called Slant Six that's doing it, and we've talked with them pretty regularly over the last year or so and made sure that we're both in sync in terms of whats going on with all the Resistance games.

 

TT Gamer: Is it hard to give up your babies, with both Resistance and Ratchet and Clank developed externally for PSP?

 

Ted Price: It can be. There's an amount of trepidation that we have before we get to know the development team. With Ratchet and Clank PSP, the guys that developed that, High Impact, that team includes a bunch of ex-Isomniacs, so we felt confident they would do a great job. With the Resistance: Retribution game, those guys have a fantastic track record and after talking with them as well, we felt very confident that they would kick some ass, and they really did. I mean, having played it at E3, it's a fantastic game.

 

TT Gamer: Does Insomniac own the intellectual property for Resistance or does Sony?

 

Ted Price: Sony does. Sony funded it. I mean, that's what generally happens in this industry is that if a publisher pays for all the development of a game, they own the I.P. and that makes sense.

 

TT Gamer: Is there anything you can tell us about the next Ratchet and Clank?

 

Ted Price: Nope! [Laughs]

 

TT Gamer: Alright, we look forward to Resistance 2 coming to retail next month.

 

Ted Price: Thank you very much!

 

TT Gamer wishes to thank PlayStation PR for organising the event and consequent interview, and Ted Price for coming down to Australia for the second time this year.

 

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