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Theatre of War Walkthrough 4 - Theatre of War Walkthrough 4 Page 2

This is the fourth and last article in a series describing tactical principles and game mechanics.

| Guides | Posted: Mar 19, 2007 4:00 am


The double-column is the best formation to get from A to B as it allows travelling down narrow passageways such as roads, maintains pretty good flank security, and exposes only a couple of soldiers (those taking the point) to a possible enemy ambush.


When issuing a column formation, the AI will automatically attempt to place the commander and soldiers with supporting weapons near the rear of the formation.


Did I already mention the beautfiul lake?


Column formation advancing as seen from the first-person view of the commander.


Shoulder shot from another soldier. You can jump between the various soldiers/units while in first-person view mode by hitting the Tab key.


Passing some fisherboats as we're approaching the village. But there is no time for fishing!


Contact! This game event is scripted in the tutorial mission and the game auto-pauses, giving the player a chance to adjust to the new situation. You won't have this luxury in a "real" combat mission.


The pause gives us a chance to explore the battlefield. Moving the camera into the hamlet, we can have a closer look at the enemy positions that our guys have spotted. This machinegun would have been devastating if it had opened fire down the road we just came (and it would have if this wasn't a tutorial mission), and it is the primary target to take out to break the enemy defense.


We see some other German soldiers in position in the village. Keep in mind that even though you can move the camera freely over the battlefield, you only see the soldiers that your soldiers on the battlefield can see (plus in some special cases you can also hear the enemy).

Logitech MX Revolution mouse


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