You can in fact manually order units to seek for cover by issuing the "Defend" command. Units will stop what they're doing and seek and move to nearest cover while keeping up fire on the enemy. But you do not have to order units to do this, as heavy incoming fire might cause them to do it on their own and without player input.
Theatre of War also features a unique order where you can assign a soldier to take cover behind a tank. This is done simply by selecting a soldier and clicking on the tank. A little "shield" replaces the mouse cursor, indicating that the soldier(s) will use the tank for cover. They will even follow the tank if you order it to advance slowly.
[img]ww2 2 (25)[/img]
Meanwhile, the two forward tanks are climbing up the hill towards the trench line.
[img]ww2 2 (11)[/img]
Firing on the move or from short halts, they draw a lot of fire on themselves, distracting the enemy and preventing him from focussing on the advancing unprotected infantry.
[img]ww2 2 (12)[/img]
Approaching from the enemy's right flank, the tanks open fire at close distance. Flanking reduces exposure to returning fire since only a small number of enemy soldiers can react or even see the flanking units, and also allows the tanks to fire down the entire length of the trench.
[img]ww2 2 (14)[/img]
Ligning up for the perfect shot.
[img]ww2 2 (26)[/img]
Meanwhile the infantry continues to advance in short bursts, taking cover, keeping up their own suppressive fire from the front, and trying not to get shot.
[img]ww2 2 (15)[/img]
Finally, after several casualties, the first squad reaches the foot of the hill.
[img]ww2 2 (16)[/img]
The supporting tank always close by.
[img]ww2 2 (27)[/img]
The forward tanks systematically clear out the trench, one by one.
[img]ww2 2 (28)[/img]
In TOW, you can order a unit, soldier or tank, to either directly target an enemy unit or soldier (and even to specify a target point such as top, middle or low - more about that later), or to use "area fire" by specifying a piece of ground. This is useful when you want to use high-explosive main gun rounds because by default (and according to doctrine, not to mention the Geneva convention) tanks will only fire their machineguns at enemy soldiers. Area Fire is therefore mainly useful for clusters
soldiers, which somteimes can be taken out with a single round in this way.
[img]ww2 2 (17)[/img]
At this close distance, however, the enemy infantry stands no chance.
[img]ww2 2 (18)[/img]
And except for the odd hand grenade bouncing harmlessly off the tanks, it is only a matter of time before the trench is cleared.
[img]ww2 2 (29)[/img]
And the last resistance is crushed...
[img]ww2 2 (30)[/img]
In TOW you can run over and crush enemy soldiers (although they will naturally try to escape) as well as e.g. enemy guns.
Two down, one more to go!
Page 4 of 6
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