TweakTown

   
Small Font
Large Font
  Home
       News
     Articles
      Guides
     Gaming
     Forums
   Daily Deals
Shopping   
              Audio Reviews Casing & Cooling Reviews CPU & Chipset Reviews Digital Lounge Guides Memory Reviews Mobile Reviews Motherboard Reviews Networking Reviews Software Reviews Storage Reviews Visual Reviews
  Search
   
   RSS Content Feeds
       



 
home > articles > software > valve talks about multi-core cpu processing in source
Valve talks about Multi-Core CPU Processing in Source

Author: Cameron Wilmot SUMMARY: Valve Software held their third hardware editor's day recently where they discussed Multi-Core CPU Processing in Source.
Editor: TweakTown Staff
Category: Software
Published: 6th November 2006

Email this ArticlePrint out a copy of Valve talks about Multi-Core CPU Processing in Source

Slashdot

Rate our Content Now!

Thumbs UpThumbs Down



Introduction

Just in time for the launch of Intel’s QX6700 Quad Core processor, Valve Software held their third Hardware Editor’s Day in beautiful Bellevue, Washington USA. The subject of Multi-Core processing was on the agenda in their “Source” game engine, which powers games like Half Life 2, Lost Coast and Episode 1.

There has been plenty of talk in the industry of late debating whether or not we really need Dual Core let alone four CPU cores. In our Intel QX6700 processor article, we concluded that it was probably worth waiting until investing big bucks in Intel’s latest processor, as the average user will not see much of a gain in performance by moving to four cores. Right now, CPU technology is ahead of software and the industry needs to move quickly to catch up to the hardware – they are doing it but it is taking some time. Valve is one company who understands this and is quickly working to add Multi-Core processing into their Source gaming engine and all of their very successful gaming titles.

Sure, there are games and applications out there which are able to take advantage of Multi-Core but they are currently few and far between. In the future, Multi-Core will be a more feasible option as the software will be there to take proper advantage of the technology. For instance, you’ll see massive multi-core processor systems (even to the point of 80 cores and above in 2011 according to Intel) which are able to assist in counter-terrorism - such as being able to identify known criminals over surveillance video and even detect what they are saying and then translate it into another language for you.

All of that is many years ahead though and right now we are interested in what type of advantages we can see today or in the coming months, especially for the gamer. ID Software added multi-CPU support for Quake 4 in patch version 1.2 and above which saw frame rate performance improvements of around 25% and above. Valve intends to add Multi-Core CPU support to their Source engine in Q1 next year before the release of Episode 2. Although besides pure frame rate improvements, Valve are not just thinking about the FPS numbers, they want to improvement the overall game play experience with vastly improved AI and physics.



We were invited to the third Hardware Editor’s Day at Valve’s offices where members of the press were told about their scary yet exciting Multi-Core adventures over the last 10 months. After flying half way around the world, they told us their plans for implementing Multi-Core technology into the Source engine and exactly what benefits it will provide for gamers.

If you are at all interested in the future of computing, especially when it comes to Multi-Core processing, do read on!




Page 1 of 4 Next Page


Share your thoughts
Talk about "Valve talks about Multi-Core CPU Processing in Source" in our forum!
Related Articles
ATI Catalyst 8.6 Analysis - XP & Vista
GTX 280 ForceWare 177.35 Performance
ATI Catalyst 8.5 Analysis - XP & Vista
ATI Catalyst 8.4 Analysis - XP & Vista
CyberLink PowerDVD 8 Reviewed

Subscribe to TweakTown's Newletter!
  Preview
We will not sell or share your details

Free Technology Magazines

Virtualization Everywhere

Access our featured guide, Virtualization Everywhere, and learn how you can easily virtualize your servers without the high cost and complexity.


Latest in PC Gaming

Mass Effect PC Review
A console RPG ported to the PC - sounds scary, but Mass Effect PC was in good hands with BioWare.
Overclocked: A History of Violence PC Review
While adventure gaming is no longer the PC's finest, games like Overclocked prove there is still quality to be had.
TrackMania United Forever PC Review
United Forever offers a great way for new comers to jump right into TrackMania, but series veterans should be warned - this is not a true sequel.
Assassin's Creed Director's Cut Edition PC Review
This console original feels quite at home on PC, but most criticisms remain.
Trials 2 Second Edition PC Review
Fun, addictive, and yet extremely challenging and frustrating. Introducing the ultimate time waster, Trials 2 SE.

Copyright © 1999-2008 Tweak Town Pty Ltd. All rights reserved.
Advertising | RSS Content Feeds | Awards and Ratings | About Us | Contact Us | Legal