High Quality AA and AF
In our High Quality tests we bump the Antialiasing (AA) and Anisotropic Filtering (AF) up causing the graphics card(s) to be put under more load.
This usually helps us remove the CPU limitation. We normally use 4 x AA and 16 x AF as this is quite a common setup for most people who are venturing into the AA and AF area.
Like our non AA tests we see no difference again.
Half Life performance is again up and down with the X1300 being slightly up and the X800XL being slightly down.
On our final test we again see that the X1300 gets a bump in performance while again the X800XL has seen a little dive.
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- Page 1 [Introduction]
- Page 2 [Benchmarks - Test System Setup and 3DMark05]
- Page 3 [Benchmarks - 3DMark06]
- Page 4 [Benchmarks - Half Life 2 (Lost Coast)]
- Page 5 [Benchmarks - Doom 3]
- Page 6 [Benchmarks - Quake 4]
- Page 7 [Benchmarks - F.E.A.R.]
- Page 8 [Benchmarks - High Quality AA and AF]
- Page 9 [Final Thoughts]
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