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home > articles > visual > nvidia quad sli introduction – gaming future looks good
nVidia Quad SLI Introduction – Gaming Future Looks Good

Author: Shane Baxtor SUMMARY: Today we bring you our comprehensive look at nVidia's new Quad SLI technology and what it means for you as a "HD" gamer.
Editor: Cameron Wilmot
Category: Visual
Published: 9th May 2006

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Introduction

We have seen nVidia Quad SLI reviews pop up from a few websites over the past week or two and in all honestly nVidia’s new technology has really copped a hammering from multiple fronts. We are not sure if it’s because the communication between the person that provided them with the sample and the receiver was poor or they just plain don’t like nVidia but we’re here today to give you the real low down on Quad SLI.

Our particular system came from Gigabyte in conjunction with Mitac. Mitac is a system integrator in Australia - in other words, they sell full computer systems and Gigabyte on the other hand we are sure you are familiar with.

I worked closely with Gigabyte over the past few days of testing to make sure that we could give you a proper understanding of the system they provided us. What was most interesting was that these cards have been discontinued already. This of course impacts how we look at the product; we can’t really review a product that isn’t going to hit the market. Instead we are looking at Quad SLI which is a stepping stone to GeForce 7950GX2 Quad SLI cards.

The 7950GX2 is due out in a few weeks (around Computex time) and is going to be the mainstream Quad SLI setup that people will use and be able to buy for the first time at the retail level. It’s been designed better (shorter PCB layout) and has many bug fixes included.

We will have a look at the system along with the cards. We have also played some of our favorite games at the highest possible playable settings and of course included what everyone wants... lots of screenshots. We have done a little benchmarking in a few programs to see how the cards run when using four GPU’s and two GPU’s and finally we will wrap it all up.



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