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USA EditionYou are located: Home > Articles > Video Cards > nVidia's next big thing - GeForce 7800 GTX (Part 1 - The GPU and AIB Plans)

nVidia's next big thing - GeForce 7800 GTX (Part 1 - The GPU and AIB Plans)

By: (more) | Video Cards Content | Posted: Jun 22, 2005 4:00 am
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The Paper Specifications

 

Long and sometimes boring, but we couldn't not include them...

 

NVIDIA® CineFX™ 4.0 Shading Architecture

 

Vertex Shaders

 

- Support for Microsoft DirectX 9.0 Vertex Shader 3.0

 

- Displacement mapping

 

- Geometry instancing

 

- Infinite length vertex programs Pixel Shaders

 

- Support for DirectX 9.0 Pixel Shader 3.0

 

- Full pixel branching support

 

- Support for Multiple Render Targets (MRTs)

 

- Infinite length pixel programs Next-Generation Texture Engine

 

- Accelerated texture access

 

- Up to 16 textures per rendering pass

 

- Support for 16-bit floating point format and 32-bit floating point format

 

- Support for non-power of two textures

 

- Support for sRGB texture format for gamma textures

 

- DirectX and S3TC texture compression Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

 

64-Bit Texture Filtering and Blending

 

- Full floating point support throughout entire pipeline

 

- Floating point filtering improves the quality of images in motion

 

- Floating point texturing drives new levels of clarity and image detail Floating point frame buffer blending gives detail to special effects like motion blur and explosions

 

NVIDIA® Intellisample™ 4.0 Technology

 

- Advanced 16x anisotropic filtering (with up to 128 Taps)

 

- Blistering-fast antialiasing and compression performance

 

- Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels

 

- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality

 

- Support for normal map compression

 

- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates

 

- Fast z-clear

 

NVIDIA® UltraShadow™ II Technology

 

- Designed to enhance the performance of shadow-intensive games

 

NVIDIA® SLI™ Technology

 

- Patented hardware and software technology allows two GPUs to run in parallel to scale performance

 

- Scales performance on over 60 top PC games and applications

 

NVIDIA® PureVideo™ Technology

 

- Adaptable programmable video processor

 

- High-definition MPEG-2 and WMV9 hardware acceleration

 

- Spatial-temporal de-interlacing

 

- Inverse 2:2 and 3:2 pull-down (Inverse Telecine)

 

- 4-tap horizontal, 5-tap vertical scaling

 

- Overlay color temperature correction

 

- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window

 

- Integrated HDTV output

 

Composited Desktop Hardware Engine

 

- Video post-processing

 

- Real time desktop compositing

 

- Accelerated antialiased text rendering

 

- Pixel shader driven special effects and animation technology capability

 

Advanced Display Functionality

 

- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz

 

- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders

 

- Full NVIDIA® nView® multi-display technology capability

 

Advanced Engineering

 

- Designed for PCI Express x16

 

- Designed for high-speed GDDR3 memory

 

NVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology

 

- DVC color controls

 

- DVC image sharpening controls

 

Operating Systems

 

- Windows XP/XP 64/ME/2000

 

- Linux

 

- Macintosh OS X

 

API Support

 

- Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0

 

- Full OpenGL support, including OpenGL 2.0

 


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