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home > articles > visual > nvidia’s next big thing – geforce 7800 gtx (part 1 – the gpu and aib plans) > page 2
nVidia’s next big thing – GeForce 7800 GTX (Part 1 – The GPU and AIB Plans)

Author: Shane Baxtor SUMMARY: Today nVidia has taken the wraps of their newest GPU, the GeForce 7800 GTX formerly known as the "G70". The new graphics card is much more powerful than their former flagship 6800 Ultra and uses less power and only uses a single slot cooler design which is quieter than the previous design. Read on for all the juice on nVidia's new bad boy as we take a close look at the specifications and the card itself along with what some of nVidia's partners have already told us.
Editor: Cameron Wilmot
Category: Visual
Published: 22nd June 2005

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The Paper Specifications

Long and sometimes boring, but we couldn’t not include them...


NVIDIA® CineFX™ 4.0 Shading Architecture
Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs Next-Generation Texture Engine
- Accelerated texture access
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail Floating point frame buffer blending gives detail to special effects like motion blur and explosions

NVIDIA® Intellisample™ 4.0 Technology
- Advanced 16x anisotropic filtering (with up to 128 Taps)
- Blistering-fast antialiasing and compression performance
- Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
- Support for normal map compression
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear

NVIDIA® UltraShadow™ II Technology
- Designed to enhance the performance of shadow-intensive games

NVIDIA® SLI™ Technology
- Patented hardware and software technology allows two GPUs to run in parallel to scale performance
- Scales performance on over 60 top PC games and applications

NVIDIA® PureVideo™ Technology
- Adaptable programmable video processor
- High-definition MPEG-2 and WMV9 hardware acceleration
- Spatial-temporal de-interlacing
- Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
- 4-tap horizontal, 5-tap vertical scaling
- Overlay color temperature correction
- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
- Integrated HDTV output

Composited Desktop Hardware Engine
- Video post-processing
- Real time desktop compositing
- Accelerated antialiased text rendering
- Pixel shader driven special effects and animation technology capability

Advanced Display Functionality
- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Full NVIDIA® nView® multi-display technology capability

Advanced Engineering
- Designed for PCI Express x16
- Designed for high-speed GDDR3 memory

NVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology
- DVC color controls
- DVC image sharpening controls

Operating Systems
- Windows XP/XP 64/ME/2000
- Linux
- Macintosh OS X

API Support
- Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
- Full OpenGL support, including OpenGL 2.0



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