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NVIDIA VR Funhouse Unleashes the Best of Pascal and VR

By: Anthony Garreffa | NVIDIA GeForce GPU in Video Cards | Posted: Jul 14, 2016 1:00 pm

VR Funhouse is a Technological Marvel

 

NVIDIA wanted VR Funhouse to not just be a VR experience that you would play and forget, so the company put considerable amounts of time and effort into making it the "world's most advanced VR game", which is quite the claim. But, when you look at what the company included in the game, you would agree. VR Funhouse is something you need to play to understand, as you easily lose yourself in the game.

 

VR Funhouse is that immersive that Cameron (the owner of TweakTown) stepped out of playing VR Funhouse during Computex last month, and ordered himself the HTC Vive. It really is that awesome, and this is just the start of NVIDIA's adventures into their own VR experiences. So what has NVIDIA baked into VR Funhouse?

 

  • Flow
  • PhysX
  • Flex
  • Destruction
  • HairWorks
  • VRWorks

 

NVIDIA has enhanced all areas of VR Funhouse with its various technologies, with object interaction being enhanced by NVIDIA VRWorks PhysX-based haptics.

 

 

Hello There, Multi-Res Shading

 

NVIDIA has been talking about Multi-Res Shading for quite a while, with a big push behind it for VR Funhouse. Multi-Res Shading, if you didn't already know, is an impressive rendering technique for VR where each part of an image is rendered at a resolution that "better matches the pixel density of the lens-corrected image". Multi-Res Shading renders multiple scaled viewpoints in a single pass, delivering improved performance in pixel shading.

 

 

VR Funhouse has Multi-Res Shading enabled by default, but users can adjust the level of Multi-Res Shading within VR Funhouse. If you press the D-pad on the Steam VR controllers, you'll have a dial on your right wrist that will show the Multi-Res Shading level, and by using the D-Pad (up/down for Multi-Res Shading, while left/right handles the Screen Percentage) - you can adjust it to your personal liking.

 

 

What Hardware You'll Need

 

What kind of system do you need for VR Funhouse? Well, you're going to need one of NVIDIA's new Pascal-based GeForce cards, with the GeForce GTX 1060, GTX 1070 and GTX 1080 all compatible with VR Funhouse. The biggest thing of all is that you'll need the HTC Vive, as VR Funhouse is not compatible with the Oculus Rift.

 

NVIDIA recommends their GeForce GTX 1060 matched with an Intel Core i7-4790 for low-quality settings, while the medium quality settings in VR Funhouse will demand the GeForce GTX 1080... or higher, as well as the Core i7-5930 processor. For high quality settings, NVIDIA recommends that you have a GeForce GTX 1080 with a dedicated PhysX GPU (with the GeForce GTX 980 Ti or greater recommended).

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