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WTF is wrong with multi-GPU support in games these days?!

By: Anthony Garreffa | Editorials in Gaming | Posted: Apr 5, 2016 12:16 am

What Can We Do?

 

What can we do? Push... push NVIDIA and AMD to improve SLI and Crossfire scaling - but we really should be running towards game developers with our pitchforks. Those (insert the worst word here) developers have sold their souls to consoles, and I really shouldn't be blaming "game developers", I should be aiming my fire at the studios.

 

wtf-wrong-multi-gpu-support-gaming-days_07

 

The likes of Ubisoft, Activision, Microsoft, and everyone in between constantly bang on the drum of "we are making the PC version of X/Y/Z game something special" before it's released - and then it comes out, and it's a steaming pile of shit on the PC.

 

 

What Our Friends Think

 

When I started writing this article, I blasted on Twitter and tagged some of my friends in the industry - these people I respect more than they know, and will include their quick thoughts here. This in no way represents their entire opinion, but a quick glance into what I was raging about when it came to the state of multi-GPU technology.

 

 

I tagged Linus and Luke from LinusTechTips, the insanely intelligent and awesome Ryan Shrout from PC Perspective, the also super-smart Anshel Sag of Moor Insights & Strategy, and my BFF in life (sorry, wifey) Dimitry from Hardware Canucks.

 

Here's what Linus had to say:

 

 

Anshel replied, adding:

 

 

I totally agree with what Ryan had to say, adding that SLI/CF is like water cooling your PC, or putting your storage into RAID:

 

 

Ryan added:

 

 

Dimitry has ditched SLI/CF because of the issues I'm complaining about, tweeting:

 

 

 

Final Thoughts

 

Wrapping up... I'm mad, seriously mad. Having $2000+ of video cards these days is nothing but "yeah, check out what I've got". It's kind of like having those expensive rims on your car, which do nothing for performance, but they can look great.

 

I've tried as much as I can not to say that NVIDIA and AMD are at fault here, but they could be doing so much more to make this issue go away. It's in their best interest to have consumers buying as many video cards as possible, but when a mid-range $200 card plays virtually every game on the market at 1080p 60FPS, why do you need a GTX 980 Ti or Fury X, or multiple of them?

 

Shouldn't there be a reason to own multiple video cards? When I spend 100% more money on a video card setup, I want 100% more performance - even in the real-world, 50% or more performance would be nice, but this isn't what generally happens.

 

Why can't we have a reboot of Crysis where it requires two high-end $500+ video cards to run at 1080p 60FPS? Something where we have to wait a couple of years before we can run it at maximum detail on a $350 card, but it would look so insanely gorgeous, that it would put the best-looking game out right now looking like an Xbox or PS2 title.

 

I think VR will be the saving grace of multiple GPUs as NVIDIA and AMD can tune their GPUs to render per display/eye on the HMD. This will be so beneficial for high-end PC gamers, where we'll finally have a true reason to own multiple video cards, and enjoy nearly 100% scaling.

 

I still want a reboot of Crysis, built on DX12 and with VR support - where we need a GTX 980 Ti or Fury X to run it at high detail at 1080p 60FPS. If you want to run 4K 60FPS, you need two next-gen GPUs in SLI or Crossfire. If it looked 2-3x better than any other game right now, it would be worth it. We need another game that makes us continually ask "can it run X/Y/Z"? Instead of "FFS, this game is a mess on day one with console-level graphics".

 

Please?!

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