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DX12 Benched - Fury X CF vs. Titan X SLI in Ashes of the Singularity

By: Anthony Garreffa | Editorials in Video Cards | Posted: Feb 29, 2016 2:20 pm

Performance Summary

 

With our single GPU benchmarks on Ashes of the Singularity, the AMD Radeon R9 Fury and R9 Fury X completely dominated the competition from NVIDIA in the form of the GeForce GTX 980 Ti and GTX Titan X. Well, history is about to repeat itself when it comes to multi-GPU tests, starting at 1080p where the Fury X CF setup beats the Titan X SLI setup by 12%. But, we're only at 1080p - so let's see what things are like at higher resolutions.

 

dx12-benched-fury-cf-vs-titan-sli-ashes-singularity_06

 

Moving up to 2560x1440, the R9 Fury X CF setup is once again the champion - with it 15% faster than the Titan X cards in SLI. Moving up to 4K, I expected some huge domination from AMD - and we get it. The Fury X cards in Crossfire are a huge 21% faster than the Titan X cards in SLI at 4K - a huge win for AMD. At 3440x1440, AMD beats NVIDIA with its Fury X CF setup by 16%, leaving the Titan X SLI setup in its dust.

 

 

 

Final Thoughts

 

Right now, AMD is cleaning up Ashes of the Singularity. But where to from here? Well, marketing wise AMD can take this and run. As it stands, consumers are going to see one thing: AMD is the leader when it comes to DirectX 12 gaming. It doesn't matter that Ashes of the Singularity is an RTS and not a more popular, better-selling FPS. It doesn't matter that Ashes is still in beta - marketing doesn't care about that.

 

dx12-benched-fury-cf-vs-titan-sli-ashes-singularity_11

 

Marketing cares about one thing: telling a story to the consumer. The story right now is that AMD is beating NVIDIA in DX12. NVIDIA needs to change things up with its upcoming Pascal architecture, and I'm more than confident it will, and things are going to get quite hot for AMD when it does.

 

AMD needs to keep this dominance happening, and if it can - it can pull itself out of the slump its created with losing huge swathes of its discrete GPU market share to NVIDIA. DX12 gaming isn't going to be huge this year, but it will begin its upward journey in 2016. As we move into 2017, it's going to become much more important, but this also comes down to game developers shifting into DX12 development - with the PC being the center of making their games and not APU-powered consoles.

 

It was great to see the Fury X in Crossfire and Titan X in SLI battle it out, but what about when their powers combined? Prepare yourselves for our next article which should arrive in another 24-48 hours, where we'll take a look at the Fury X + Titan X in various resolutions, working together.

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