High Quality AA and AF
All tests were run with 4 times FSAA and 4 times Antistrophic Filtering enabled with the screen resolution set to 1024 X 768.
When running these aggressive detail settings in 1600 x 1200, games really do become unplayable and if people are after image quality they will have to drop the resolution back down to reach playable levels.
1024x768 was chosen as it is still the preferred playable resolution with these settings enabled
With AA and AF on, we can see that the limited bandwidth of the 6600GT and 6200 can't compare with the 6800GT with the wider bus and extra memory.
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- Gigabyte GeForce Compared - Page 1 [Introduction]
- Gigabyte GeForce Compared - Page 2 [The Cards - GeForce 6600GT]
- Gigabyte GeForce Compared - Page 3 [The Cards - GeForce 6800GT]
- Gigabyte GeForce Compared - Page 4 [The Cards - GeForce 6200]
- Gigabyte GeForce Compared - Page 5 [Benchmarks - Test Systems and 3DMark03]
- Gigabyte GeForce Compared - Page 6 [Benchmarks - 3DMark05]
- Gigabyte GeForce Compared - Page 7 [Benchmarks - Doom 3]
- Gigabyte GeForce Compared - Page 8 [Benchmarks - Far Cry]
- Gigabyte GeForce Compared - Page 9 [Benchmarks - Unreal Tournament 2004]
- Gigabyte GeForce Compared - Page 10 [Benchmarks - High Quality AA and AF]
- Gigabyte GeForce Compared - Page 11 [Final Thoughts]
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