The Answer? A Lot
Let's clarify that: 11,520 x 2160 in landscape, or 6480 x 3840 in portrait. This means we're rendering 1,492,992,000 pixels per second. 1.4 billion pixels; every second. Compare this to 1920x1080 (Full HD, or 1080p) which is rendering 124,416,000, or 124 million pixels per second - our system is rendering over 10x that of the 1080p resolution.
Instead of writing about how many pixels are being rendered, we've put them into a chart so you can better understand just how many pixels we're driving here today. Right now, the 'next-gen' consoles are rendering games at around 720p - 900p, which if they were running at 60Hz (or 60FPS) which most of the time they aren't, it's usually 30FPS or so, they would be rendering 55 million pixels per second.
Jumping up to 1080p, that number climbs to 124 million while 1440p has it jump to 221 million. At 4K, the pixels rendered per second at 60Hz start to get serious, with 497 million, but 4K Surround has this catapult to 1.49 billion. 8K, which is in the not-too-distant future, sees 1.99 billion pixels being rendered per second.
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- Page 1 [Introduction]
- Page 2 [Just How Many Pixels Are We Rendering at 11,520 x 2160?]
- Page 3 [Benchmarks - Synthetic @ 11,520 x 2160]
- Page 4 [Benchmarks - 11,520 x 2160]
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