I played around 8-10 hours of HLVR, which gave me a real thirst for finishing it, something that I'm going to do in the coming weeks. I had some of the most incredible moments in my gaming life playing HLVR, something I didn't think I'd be saying about a game that is now ten years old.
But this makes me question a few things: where is gaming going as we head into the future? The current way of life for first-person shooters is multi-platform, which means they are developed with consoles in mind, that are capable of rendering 720p at between 30-60FPS. This simply isn't good enough for VR, which means we're going to see a fork in the road very soon.
Things are going to have to shift toward PC development, with VR-focused titles, which I think we're going to see next year. The Oculus Rift bandwagon has well and truly taken off, now all the company needs is the consumer version of the Rift to launch and it'll be unstoppable.
Second, controllers - the mouse and keyboard are mostly extinct when it comes to VR. They're good, but nowhere near the precision when you're using an LCD. VR requires motion controllers, and something that is wireless, with one of my biggest grips about my experience with HLVR being tethered to my Hydra.
The future of VR is bright, and it's something I'm well and truly behind. The PC and super high-end, enthusiasts hardware section has been bottoming out of late, with barely any reason to upgrade apart from benchmarking. We need something else to push our PCs, and with VR pushing toward 1440p to start with, and then 4K, the reason is right there - VR is the future, people.
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