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Ubisoft Digs its Own Grave, Says 30FPS 'Looks Better' than 60FPS

By: Anthony Garreffa | Editorials in Gaming | Posted: Oct 14, 2014 10:03 pm

Microsoft, Sony, Ubisoft and Countless Others Need to Wake Up, Now!

 

Just concentrating on those games, we have billions of dollars of investment, sales, R&D, console sales, and so much more. Out of those games, which are locked at 30FPS? First off, we know that Watch Dogs and Assassin's Creed is - but The Division is also locked at 30FPS, which Massive Entertainment, the developer behind the game, has said that it is trading "graphical fidelity and immersion" for 30FPS. They said they could've hit 60FPS, but would've had to have sacrificed other things within the game to achieve the 60FPS mark.

 

ubisoft_digs_its_own_grave_says_30fps_looks_better_than_60fps_02

 

Then we have The Crew, which was recently delayed until December 2, with a hard 30FPS lock on the Xbox One, PS4 and PC. Even though the game will support multi-monitor setups on the PC, right up to 5760x1080 (or triple 1080p), the game will be locked at 30FPS, at least at the launch of the game, but the company has promised 60FPS after the game, if it can't make it happen at the launch. The console version is 100% locked at 30FPS.

 

So, we have Assassin's Creed: Unity, Far Cry 4, Watch Dogs, The Division and The Crew, five of Ubisoft's biggest IPs, locked at 30FPS on consoles. Next-generation consoles that have replaced the close to 10-year-old consoles.

 

Considering Assassin's Creed: Unity is the first in the series to be built from the ground up for next-gen consoles, but can only muster up 900p at 30FPS, does this mean that the future of Ubisoft's games, which are some of the biggest on the planet, are going to be rendered at around 900p at 30FPS? Surely developers can't squeeze 60FPS out of the APU in the consoles, and even if they do, it's going to be because something else is turned down - graphics, smaller levels, etc.

 

The engines and work that Ubisoft has done is barely handling 30FPS at 720 or 900p on the 'next-generation' of consoles. So, what now? Will The Division 2 run at 1080p and 60FPS? I doubt it. Even if it did, The Division 2 won't be released until what, 2017/2018?

 

The bigger problem is that it's not just Ubisoft, Activision pumped some $500 million into Destiny, with it locked at 30FPS on all consoles. Titanfall, Ryse, and so many other games are doing one of two things: either hitting higher resolutions (up to 1080p) or hitting up to 60FPS. We sometimes see both, 1080p at 60FPS, but it's nowhere near as many games as it should.

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