Gulf of Oman Screenshots
Gulf of Oman is one of the maps I hardly ever played in Battlefield 3. Its offshore US spawn just never worked out well for me, and as a fly or tank map, I never seemed to do very good.
The map was fun for some large games where I ran around as an engineer and blew up tanks all day, but that gets old after a while. I did enjoy sniping from the large cranes, but that never lasted long as attack helicopters and jets always strafed them first.
I am starting things off with a close look at the attack chopper. While the model is almost exactly the same, I actually prefer the look of the Battlefield 3 version over the Battlefield 4 version. With that said, the deck of the aircraft carrier looks much more realistic than before.
After jumping in the attack chopper and heading to dry land, we come upon the first capture point. You will notice major differences this time around, with there being fewer large ammo crates and many more small boxes. The beach sand looks more realistic now, but you will notice a lot of smoke and sand in the atmosphere, which makes it much harder to see anything long-range. This is a big issue for those who like to snipe from across the map.
Here is another shot showing the improved detail and dense atmosphere that surrounds the map. In Battlefield 3, you could clearly make out the mountains in the distance, but they are indistinguishable from the dust cloud in Battlefield 4.
Looking back in the other direction, you will notice that some construction has resumed on the buildings, and that the cranes are now repositioned. Again, the thick dust-filled air prevents long-range viewing, however, a good sniper could use this to his advantage to stay hidden.
Up close, we can see that the building to the left remains untouched and some elements have been removed or repositioned all together.
Before moving on, let's take a trip up one of the cranes and see how the view from above is. Just climbing the ladder and looking up shows the amount of detail that went into redesigning the textures for Battlefield 4. The structure looks more like a real steel ladder and less cartoonish than before.
Once up top, we can see that the years of being exposed to the elements high-up have taken their toll on the crane, and lots of rust is visible. Up here, you can really see how much of the map is blocked from view by the smoke and dust in the air.
You will also notice that the crane has been repositioned in what I assume is an effort to make it a more enticing perch for snipers and rocket wielding players. The crane is now positioned so that an easier shot can be made to the large building under construction and the smaller buildings surrounding it.
Jumping down to the ground, we land at the base of the largest building on the map. As you can tell, more color has been added to the cloth draped over the sides, and scaffolding now adorns the lower levels. Dice put a lot of time into making all of the Second Assault maps better than before, and each of these new vantage points are a testament to both player feedback and developer intuition as to what players are looking for.
Heading into the smaller buildings along the gridded streets lends us a little info into the events that transpired between Battlefield 3 and Battlefield 4. It appears that some of the town was reconstructed but was damaged again by another fight.
Here you can see that a once-destroyed building has been rebuilt.
Finally, not much has changed at the overpass portion of the map. It appears that the bridge has gotten a new coat of paint, but the maintenance crews chose to not remove the wrecked car and tanker truck below.
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