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ATI Radeon 9800 XT Visual Gaming Performance - Midnight Club II

Half a grand is a lot of money to spend on a graphics card. In this article we examine visual gaming performance of ATI's latest GPU, the Radeon 9800 XT, in Counter-Strike, NHL 2004, Max Payne 2, Midnight Club II and Halo PC to work out if it is really worth spending all those dollars.

By: | AMD Radeon GPU in Video Cards | Posted: Nov 5, 2003 5:00 am

Midnight Club II


Next up from Rockstar Games is a personal favourite, Midnight Club II. Computer games like these don't become more enjoyable through better frame rates, but rather better through the quality of image. The Radeon 9800 XT achieves just that- unequalled beauty within a game sporting a plethora of highly-reflective, sexy, luxury cars. For this article, two video cards were selected to compare image quality. The first victim is an 'outdated' DX9-incompatible GeForce3 Ti400, and the second being our beloved Radeon 9800 XT.



Comparing the game's visual performance, using a 9800 XT to an old Ti400 truly allows you to see the advantages of the ATi Radeon and DirectX 9 technology. Midnight Club II is one of the most visually-benefited games when it comes to upgrading your PC's video card; reflective textures and nitro alike simply shine in MCII when given a top-of-the-line GPU to hog up. While frame rates did improve through the upgrade, FPS did not affect game-play directly, and is not a serious variable when considering such an upgrade in this type of situation.




If you look closely at the above image, you will notice slight circular blurring. This is an in-game effect caused by using 'nitro' in your vehicle within Midnight Club II. This truly adds to the overall coolness of the game, and can really make your playing all the more enjoyable if performed as best as it could be.


The difference was considerably impressive when upgrading to a 9800 XT. No lag was encountered using 'nitro', and the game looked simply spectacular. From the designs of these cars to the cities' vast range of buildings, this game makes an excellent example of both bilinear and trilinear filtering: objects, textures and scenery alike seem coherent and non-choppy.




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