Max Payne 2
Thirdly we have the gorgeous Max Payne 2, both developed and designed by Rockstar Games. These are the people who are responsible for both Grand Theft Auto and Midnight Club (1 & 2). Watch out EA.
As demonstrated by this photo, certain points within Max Payne 2 are lacking proper anti-aliasing; this is the method used to smooth jagged and jarred edges that are drawn in a 3D game or application. Although the image shown has been cropped, the 9800 XT still didn't do as good as a job as we would have liked it to when dealing with anti-aliasing in this particular title.
Keep in mind that the blood stains in this image are not user-resulted; the man was already dead when Max Payne entered the room! I have yet to see a game virtually emulate blood from a dead fat man so beautifully. Textures like these are not necessarily engine-intensive as they are non-programmable bitmaps- which, no matter how many times you shoot at it with your 9mm pistol, the game's engine won't require your Radeon 9800 XT to re-program the targeted textures.
The cinematics in Max Payne 2 are simply stunning. Although, do keep in mind that movies within games are not very GPU-picky as they are non-editable, pre-designed video clips which do not require dynamic input from your computer to be displayed.
Putting aside the visual upgrade you'd receive from a Radeon 9800 XT, the frames per second (FPS) achieved in this game is very critical to the quality of your play.
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