Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a wide range of different products. Quake III is getting very old, but is still one of the best ways of testing video and PC systems for any instabilities and best performance.
- 640 X 480
Fastest 400: The OCZ has taken the lead again at DDR400 speeds with both the Crucial and the Kingmax modules trailing behind, both which are rated at only PC3200. At DDR400 speeds the Corsair PC3700 didn't hold up too well with the Geil performing only slightly better then it. The difference from the bottom module to the top is only 5 FPS and when your talking about an average of 280 FPS this doesn't make the slightest difference.
433 and 466 Speeds: We see the average FPS move from 304 to 318 when jumping over to the PC3700 memory. At this huge FPS already a jump of 100 FPS wouldn't make a noticeable difference.
Fastest Memory: Scoring just over 350 we have some very nice frames per second, the Corsair module just pulled a head by .2 FPS which we can't call a win. Both modules are very fast and hopefully we will see one stand out when it comes to overclocking.
- 1280 X 1024
Fastest 400: The Crucial PC3200 took the lead this time around with the OCZ and the Kingmax following it. Quake 3 scores don't seem so relevant these days due to the massive frames per second averages we are seeing. No matter what set of modules we had running in a system, Quake 3 would be playable on all set ups although it is interesting to see how it differs from module to module.
433 and 466 Speeds: The Geil lags behind for one final time with the Corsair PC3500 and Corsair PC3700 taking a good healthy lead. While the score differs as we have stated before, I wouldn't judge your decision on what memory to buy because X gets 300 FPS and Y get 330 FPS in Quake 3.
Fastest Memory: OCZ and Corsair PC4000 memory are both achieving just over 300 FPS at 1280 X 1024. When you start seeing these kinds of frames per seconds you can start including such features and Full Scene Anti Aliasing and Antistrophic Filtering to make it look better. Chances are that your score would drop to 200 FPS which is still quite playable.
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- DCM2 - Page 1 [Introduction]
- DCM2 - Page 2 [Kingmax PC3200 TinyBGA revisited]
- DCM2 - Page 3 [Geil Golden Dragon PC3500]
- DCM2 - Page 4 [Corsair PC3500]
- DCM2 - Page 5 [Corsair PC3700]
- DCM2 - Page 6 [Corsair PC4000]
- DCM2 - Page 7 [Crucial PC3200]
- DCM2 - Page 8 [Transcend PC3200]
- DCM2 - Page 9 [OCZ PC4000]
- DCM2 - Page 10 [Test System Setup and Rundown]
- DCM2 - Page 11 [Benchmarks - SiSoft Sandra MAX 3 - Buffered]
- DCM2 - Page 12 [Benchmarks - SiSoft Sandra MAX 3 - Un-Buffered]
- DCM2 - Page 13 [Benchmarks - PCMark 2002]
- DCM2 - Page 14 [Benchmarks - 3DMark 2001]
- DCM2 - Page 15 [Benchmarks - 3DMark 2003]
- DCM2 - Page 16 [Benchmarks - Unreal Tournament 2003]
- DCM2 - Page 17 [Benchmarks - Jedi Knight 2]
- DCM2 - Page 18 [Benchmarks - Commanche 4]
- DCM2 - Page 19 [Benchmarks - Quake 3]
- DCM2 - Page 20 [Overclocking Results]
- DCM2 - Page 21 [Overclocking Results Continued]
- DCM2 - Page 22 [Benchmarks - SiSoft Sandra MAX 3 - Buffered - Overclocked]
- DCM2 - Page 23 [Benchmarks - SiSoft Sandra MAX 3 - Un Buffered - Overclocked]
- DCM2 - Page 24 [Benchmarks - PCMark 2002 - Overclocked]
- DCM2 - Page 25 [3DMark 2001 - Overclocked]
- DCM2 - Page 26 [3DMark 2003 - Overclocked]
- DCM2 - Page 27 [Unreal Tournament 2003 - Overclocked]
- DCM2 - Page 28 [Jedi Knight 2 - Overclocked]
- DCM2 - Page 29 [Commanche 4 - Overclocked]
- DCM2 - Page 30 [Quake 3 - Overclocked]
- DCM2 - Page 31 [Final Memory Rundown]
- DCM2 - Page 32 [Final Rundown Continued]
- DCM2 - Page 33 [Conclusion]
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