Comanche 4 is a helicopter simulation using the DirectX 8.1 graphics interface. It is used to test the memory and 3D subsystems of a motherboard and video processor. Any weaknesses will show up through this intensive benchmark.
- 640 X 480
Fastest 400: Moving over to Commanche 4 we see Kingmax PC3200 TinyBGA come back into the game taking another win. Corsair and OCZ are very close behind it but considering the price difference, it's definitely a good win for Kingmax TinyBGA technology. Although the Geil memory is rated at 433MHz, we see it lag behind at 400 which doesn't give us too much confidence in the module.
433 and 466 Speeds: Moving from the Corsair PC3500 to the Corsair PC3700 showed a nice healthy jump of almost 10%. The Geil was again lagging behind and while it's still not by much it hasn't been able to win a set of tests yet.
Fastest Memory: OCZ and Corsair were neck and neck with only .07 FPS separating both modules. OCZ got the lead slightly but we wouldn't count this as a win. Fortunately both are at a playable FPS and when it comes to overclocking we should be able to see the modules sneak past an average of 60FPS.
- 1280 X 1024
Fastest 400: Both the Crucial and the Kingmax modules are battling it out for number one spot but this time around the OCZ sneaked past both of them to break into 48 FPS. As we have become to expect, the Geil module is last.
433 and 466 Speeds: As the Geil struggles to hit 51 FPS the Corsair 3500 is working towards 52 and the PC3700 is over 55 FPS giving an almost 10% increase from the slower Geil. All modules are generating a playable FPS but with these averages the FPS will drop below that number. The slower modules like Geil may be dropping to an unplayable FPS at some point compared to the faster PC3700 from Corsair.
Fastest Memory: OCZ was able to take the win again getting .04 FPS within the 60 FPS barrier. For some reason when moving the resolution from 640 X 480 to 1280 X 1024 we actually see an increase in score. Commanche 4 is the only game that does this for us but it is always consistent when it does so.
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- DCM2 - Page 1 [Introduction]
- DCM2 - Page 2 [Kingmax PC3200 TinyBGA revisited]
- DCM2 - Page 3 [Geil Golden Dragon PC3500]
- DCM2 - Page 4 [Corsair PC3500]
- DCM2 - Page 5 [Corsair PC3700]
- DCM2 - Page 6 [Corsair PC4000]
- DCM2 - Page 7 [Crucial PC3200]
- DCM2 - Page 8 [Transcend PC3200]
- DCM2 - Page 9 [OCZ PC4000]
- DCM2 - Page 10 [Test System Setup and Rundown]
- DCM2 - Page 11 [Benchmarks - SiSoft Sandra MAX 3 - Buffered]
- DCM2 - Page 12 [Benchmarks - SiSoft Sandra MAX 3 - Un-Buffered]
- DCM2 - Page 13 [Benchmarks - PCMark 2002]
- DCM2 - Page 14 [Benchmarks - 3DMark 2001]
- DCM2 - Page 15 [Benchmarks - 3DMark 2003]
- DCM2 - Page 16 [Benchmarks - Unreal Tournament 2003]
- DCM2 - Page 17 [Benchmarks - Jedi Knight 2]
- DCM2 - Page 18 [Benchmarks - Commanche 4]
- DCM2 - Page 19 [Benchmarks - Quake 3]
- DCM2 - Page 20 [Overclocking Results]
- DCM2 - Page 21 [Overclocking Results Continued]
- DCM2 - Page 22 [Benchmarks - SiSoft Sandra MAX 3 - Buffered - Overclocked]
- DCM2 - Page 23 [Benchmarks - SiSoft Sandra MAX 3 - Un Buffered - Overclocked]
- DCM2 - Page 24 [Benchmarks - PCMark 2002 - Overclocked]
- DCM2 - Page 25 [3DMark 2001 - Overclocked]
- DCM2 - Page 26 [3DMark 2003 - Overclocked]
- DCM2 - Page 27 [Unreal Tournament 2003 - Overclocked]
- DCM2 - Page 28 [Jedi Knight 2 - Overclocked]
- DCM2 - Page 29 [Commanche 4 - Overclocked]
- DCM2 - Page 30 [Quake 3 - Overclocked]
- DCM2 - Page 31 [Final Memory Rundown]
- DCM2 - Page 32 [Final Rundown Continued]
- DCM2 - Page 33 [Conclusion]
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