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EVGA GeForce GTX TITAN 6GB SuperClocked Video Cards in SLI Overclocked - Benchmarks - Test System Setup

EVGA GeForce GTX TITAN 6GB SuperClocked Video Cards in SLI Overclocked

We take a $2,000 video card setup and overclock it - not because we need to, but because we can. Let's check out the beasty EVGA GTX TITAN in SLI and overclocked.

| NVIDIA GeForce GPU in Video Cards | Posted: Apr 29, 2013 11:17 pm

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We would like to thank the following companies for supplying and supporting us with our test system hardware and equipment: Intel, ASUS and Corsair.

 

We've got a bunch of high-end setups in our graphs today. From the NVIDIA side we've got the GTX TITAN SuperClocked cards in SLI and overclocked. We've got the Gainward GTX 650 Ti Boost in SLI overclocked to over 1100MHz, along with the EVGA GTX TITAN SuperClocked running at its reference speed, running at 975MHz when overclocked by us and of course running in SLI at its out of box speeds.

 

On the AMD side we've got the PowerColor HD 7950 PCS running at over 1100MHz along with the HD 7970 GHz Edition and HD 7990 6GB running at their reference clocks. We've also got the HD 7990 and HD 7970 GHz Edition running together in CrossFireX mode. While we'd normally also include the overclocked results from the HD 7990 6GB, because of the way the overclocking results worked out, we won't be including them today.

 

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Before we get into the performance, we need to look at overclocking. Looking above you can see the out of the box clocks on the EVGA GTX TITAN SuperClocked is 876MHz on the core which is pushed to 928MHz via boost, while the 6GB of GDDR5 comes in at 6008MHz QDR. When overclocked you can see the core was a little lower than when we looked at single card performance, coming in at 950MHz or 1002MHz via boost. As for the memory, that was pushed to 6240MHz QDR, which is in line with the single GPU overclock, actually slightly higher.

 

 

The FPS Numbers Explained

 

When we benchmark our video cards and look at the graphs, we aim to get to a certain level of FPS which we consider playable. While many may argue that the human eye can't see over 24 FPS or 30 FPS, any true gamer will tell you that as we climb higher in Frames Per Seconds (FPS), the overall gameplay feels smoother. There are three numbers we're looking out for when it comes to our benchmarks.

 

30 FPS - It's the minimum number we aim for when it comes to games. If you're not dropping below 30 FPS during games, you're going to have a nice and smooth gaming experience. The ideal situation is that even in a heavy fire fight, the minimum stays above 30 FPS making sure that you can continue to aim easily or turn the corner with no dramas.

 

60 FPS - It's the average we look for when we don't have a minimum coming at us. If we're getting an average of 60 FPS, we should have a minimum of 30 FPS or better and as mentioned above, it means we've got some smooth game play happening.

 

120 FPS - The new number that we've been hunting down over recent months. If you're the owner of a 120 Hz monitor, to get the most out of it you want to get around the 120 FPS mark. Moving from 60 FPS / 60 Hz to 120 FPS / 120 Hz brings with it a certain fluidity that can't really be explained, but instead has to be experienced. Of course, if you're buying a 120 Hz monitor to take advantage of 3D, an average of 120 FPS in our benchmark means that in 3D you will have an average of 60 FPS, which again means you should expect some smooth gameplay.

 

Why are some graphs incomplete?

 

Adding new game benchmarks is a long, tedious and time consuming task as every video card has to be re-tested in those new benchmarks. Because of that reason we have always just evaluated our benchmark line up every six months. To stay up to date and current with the latest benchmarks and games available, we've changed our approach to adding new benchmarks.

 

Our benchmark line up will progress and be updated as newer more intensive games with benchmarks comes to light. While this will mean that initially you may only see a single video card in those particular graphs, as the weeks go on and we test more and more video cards, the results will grow quickly. This will help keep our benchmark line up as up to date as possible as we introduce and remove games on a constant basis.

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