Heaven Benchmark 4.0 includes most of the same settings, as you can see in the shot below. There's some new features, with the best one in my opinion being the "Preset" option. This allows you to run Custom, Basic or Extreme. Custom is the best way to go, as you can really push your system to its limits.
The Basic setting benches as the following:
The Basic preset runs Heaven 4.0 in DirectX 9, the quality stays at medium, tessellation is completely disabled, anti-aliasing is set to 2x and the resolution is 1280x720. This won't stress modern day GPUs out too much.
The Extreme setting is a little harsher:
The Extreme preset is much harsher on the system, running Heaven 4.0 in DirectX 11, notching up the quality to Ultra, enabling tessellation and setting it to Extreme, enabling the anti-aliasing and cranking it up to 8x, but it keeps the resolution at a mid-range 1600x900.
And our custom setting is everything cranked to their maximum:
Our Custom setting ramps everything possible up to maximum - DirectX 11 is enabled, ultra quality, tessellation is set to extreme, anti-aliasing is cranked up to 8x and this time, we are running 1920x1080, which will stress the GPUs much more.
Multi-screen testing is something we're going to do, too, but first we'll get the single screen numbers out of the way and get into the juicy high-res scores after.
The results of our AMD Radeon HD 7970s in CrossFire is interesting, where we see some great CrossFire scaling at 1920x1080, but when it comes to EyeFinity - the scaling drops off the cliff.
As we expected, a single GPU doesn't do too well - but there's no benchmark against other GPUs here, just the HD 7970s. Overclocking the HD 7970 sees around 20% improvements at the 5760x1080 resolution, but at 1080p, the improvement lowers to around 10%.
When we enable CrossFire, the overclocking on the EyeFinity resolution of 5760x1080 is at around 15%, and the 1080p resolution sees better scaling - of around 15% too. I'm looking forward to getting some NVIDIA GeForce GPUs in the near future, so these graphs can continue to grow and we can see how differing GPUs can scale in CrossFire/Surround Vision.