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3DMark for Android: Tested on Several Popular Android Devices

By: Anthony Garreffa | Benchmarks in Software | Posted: Apr 2, 2013 12:50 pm

Taking 3DMark Out For a Dinner Date Followed by a Rock Show




When I was e-mailed by Futuremark about accepting an NDA to test out 3DMark, I thought it could have not come at better timing - I had, on short-term loan to review, Samsung's 5.5-inch Galaxy Note II smartphone, and Sony's brilliantly perfect Xperia Z.


I used the Nexus 4 for all of the playing around, taking screenshots, experimenting, and getting to know 3DMark for Android inside out in our few days with it. Let's give you an overview of what it can do and how well it does it.


There are two parts to 3DMark - Ice Storm and Ice Storm Extreme. Ice Storm is an OpenGL ES 2.0 benchmark that is designed purely for mobile devices, where it runs a rendering resolution of 1280x720. Ice Storm Extreme ramps this up to 1920x1080, as well as enabling higher quality textures and post-processing effects, putting much more stress on your device.


You can slide left to right through 3DMark, from the opening screen where you can start your benchmarks, over to your 'My Device' - which give you plenty of detail - and then into the 'Device Channel' where you can compare your device against other devices across the world.






Starting with My Device, where once you've run the Ice Storm benchmarks, you can view your score details and history. Tapping into your 'Highest Ice Storm Score' for example, brings up your results, of which you can share through your device to any sharing-capable app on your device - something I wished was on the latest desktop-based version of 3DMark.


This little feature on its own makes 3DMark a much more social application, finally.




Below this, we have the Details section, which breaks your benchmark down into some impressive detail. The benchmark is broken down into Ice Storm score, Graphics score, Physics score, Graphics test 1, Graphics test 2, Physics test, Demo, Date and your OS version.


Backing out to the My Device section again and continuing, we have 'History'. This is self-explanatory, as it gives you a rundown of all of the previous tests you've run, which is really handy for looking back at your scores. You can tap each test, and it will show you the results of your test - another nifty feature.


Moving on, we have 'Chart,' which you can get a graphical look at your scores broken down into 'Score,' 'Graphics score' and 'Physics score.' This is another handy feature, and Futuremark have added the ability to choose between 'Default' and 'Extreme' here, so you can check between your scores and get a more graph-style look at things.


Below the Chart section, we have your device details.








As you can see, 3DMark for Mobile (not just Android) is quite capable, and I'm absolutely loving the sharing aspect of it all. I haven't used the sharing aspects of 3DMark, because I couldn't share it without unveiling 3DMark to my Facebook friends.

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