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Lucid Virtu MVP (HyperFormance) Tested with ASRock Z77 and Intel Ivy Bridge - Benchmarks - Mafia II

We look at Lucid Virtu MVP; a big technology for the upcoming Ivy Bridge platform due later this month. Is it any good, though?

| Socket LGA 1155 in Motherboards | Posted: Apr 5, 2012 6:11 am
Manufacturer: Lucid

Mafia II

 

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.2kczech.com/

Product Homepage: http://www.mafia2game.com/

Buy It Here

 

 

Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. The game is set from 1943 to 1951 in Empire Bay (the name is a reference to New York's state nickname "The Empire State"), a fictional city based on San Francisco and New York City, with influences from Chicago and Detroit. The game features a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game. There are around 50 vehicles in the game, as well as licensed music from the era.

 

TweakTown image content/4/6/4651_22_lucid_virtu_mvp_hyperformance_tested_with_asrock_z77_and_intel_ivy_bridge.png

 

The results in Mafia 2 are really interesting. Looking at the GTX 680 we can see across the board we've got performance gains at every resolution. The HD 7870 is similar as well at 1680 x 1050 and 1920 x 1200. At the 2560 x 1600, though, it gets interesting. Not only do we see no gain, but we see a negative increase in performance.

 

What makes this worse is that the FPS is needed most at this resolution. If we saw the same 40 - 50% gains that we see at the lower resolution, our average would've gone from 47 FPS to around 60 FPS bringing us up to playable levels. It's here that we really need the extra FPS and unfortunately we're just not able to get it in this case.

 

The results aren't an error either, once we saw it we re-tested multiple times and each time we were within a FPS of the numbers we received.

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