WHERE TO FROM HERE?
Battlefield 3 marked a change in the gaming development rainbow - it was built for PC first and then ported down to consoles. Built on a foundation of next-generation graphics, capabilities, all wound up with a pretty DirectX 11 bow. But, half way through development, DICE switched to consoles as the lead platform, and yet we ended up with a great looking game that scales surprisingly well with high-end, multi-GPU setups.
This was a change the PC platform needed, a way to show off "this is what you can have if you have a PC," which has worked surprisingly well. Battlefield 3 looked absolutely luscious on the PC, while the console versions don't actually look too shabby for 5-year old (or more for the 360) technology. The problem is, where to from here? We'd have to be pushing against the boundaries of what current-generation consoles are capable of.
The question now is, will more developers take the same leap DICE did and start the development of their game on PC first? Nearly every game I can think of apart from Diablo III will be built on console first, then ported up to PC. DICE took a bold step and actually did the reverse, starting development on the most powerful platform, porting it down to consoles (but ended up switching to consoles mid-way through development).
If developers don't do this, we're going to be looking at a very dangerous future for the desktop PC. How is it dangerous you ask? Well, Sandy Bridge-E just launched and with the arrival of a next-generation CPU architecture, there's no real requirement of this for games. Where do Intel go from here? How much more powerful will CPUs get over the next two to five years? Will we hit a 100 to 200-percent increase in performance, but games won't benefit?
WILL BETTER HARDWARE HELP?
Then we have the new AMD Radeon HD 7000-series of GPUs - the cards are virtually twice as fast as the 6900-series, is there any point? Any $250 GPU can nearly max out a AAA title right now (minus anti-aliasing). What about in two to five years, we'll see two or three entire generational changes in GPUs, but games are stuck at resolutions of 1080p and then stuck again at the refresh rate of virtually all displays, 60Hz.
Is there perfect scaling between multi-GPU setups right now across most games? There are a few good examples, but it's another case of hardware has turned into "release it, firmware, drivers, drivers, drivers," then a refresh of GPUs come out, gaming goes flat for a while, then next-gen hardware is announced or at least leaked. We don't get a chance to enjoy the hardware, almost to the point where high-end users are beta testers.
PRICING: You can find products similar to this one for sale below.
United States: Find other tech and computer products like this over at Amazon's website.
United Kingdom: Find other tech and computer products like this over at Amazon UK's website.
Australia: Find other tech and computer products like this over at PLE Computer's website.
Canada: Find other tech and computer products like this over at Amazon Canada's website.
- Page 1 [Introduction and Reflecting Back]
- Page 2 [Where To From Here? Will Better Hardware Help?]
- Page 3 [The Future?]
- We at TweakTown openly invite the companies who provide us with review samples / who are mentioned or discussed to express their opinion of our content. If any company representative wishes to respond, we will publish the response here.
Recommended for You
Latest News Posts
- Every single Deus Ex game can be purchased for under $7 right now
- Forza Motorsport 6 launch trailer is here, 1080p 60FPS on the Xbox One
- 6S Marketing hopes Apple names new phone the iPhone 7, not iPhone 6s
- Pandora announces Listener Love Day on Sept. 9, a day of ad-free music
- Xbox manager: 2015 shaping up to be best year of gaming since 2007
- Seagate Game Drive 2TB Xbox STEA2000403 Add-on Storage Device Review
- How can you find updated drivers like people post to this site all the time?
- Are these the same?
- Really Need help with Asmedia SATA Bios/Drivers settings
- ASRock Z77 Extreme 4 support Intel SSD 750 Series
- SEAGATE DELIVERS INDUSTRY'S BROADEST PORTFOLIO OF 8TB HARD DRIVES
- CYBERTRONPC ANNOUNCES SMALL FORM FACTOR SYSTEM WITH AMD R9 NANO GRAPHICS CARD
- SilverStone Storage Devices - Mobile Series - MS08
- ASRock Z170 OC Formula Sets More Records at IDF 2015 San Francisco!
- ATTO Technology to Display Network and Storage Connectivity Portfolio at VMworld 2015