Aliens vs. Predator
Version and / or Patch Used: Standalone Benchmark
Timedemo or Level Used: Built in Benchmark
Developer Homepage: http://www.rebellion.co.uk/
Product Homepage: http://www.sega.com/games/aliens-vs-predator/
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion Developments, the team behind the 1999 original PC game, and published by Sega for Microsoft Windows, the PlayStation 3 and the Xbox 360. The game is based on the Alien vs. Predator franchise, a combination of the characters and creatures of the Alien franchise and the Predator franchise. There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.
Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various different gametypes in various different ways.
We're so far away from the FPS we need on our previous $599 rig that it would take both a detail drop and resolution drop to get us at a playable level. While at stock on our AMD rig we also do fall behind that 60 FPS mark we aim for, it's only by 2 FPS. A small detail drop, or in this case a bit of an overclock, and you're able to get the FPS you need.
We can see as we climb to 1920 x 1200 we're pulling a 51 FPS average when overclocked, again a little shy of that 60 FPS mark we aim for, but a small detail drop will give us playable numbers. What's a small detail drop from maximum detail when your PC is setting you back around $600 US?