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Intel 845PE Clash - ASUS vs. Gigabyte - Benchmarks - OpenGL

By: Cameron Johnson | Socket LGA 775 in Motherboards | Posted: Nov 5, 2002 5:00 am

Real-World OpenGL Benchmarks


Quake III Arena


Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a wide range of different products. Quake III is getting very old, but is still the best way of testing video and PC systems for any instabilities and best performance.



Quake 3 Arena at 1024x768 is still relying heavily on the CPU @ 2.8Ghz for its operations, thus gives the Asus motherboard a very slight lead.


Star Trek Voyager


Star Trek Voyager is another real-world OpenGL benchmark. Based on the Quake III Arena engine, this game is an OpenGL master utilizing DirectX 8. We also apply the new Opt3D patch to allow for the use of Hardware T&L as well as new optimizations for AMD Athlon XP and Pentium 4 SSE2.



Star Trek Voyager balances out @ 1024x768 @ 2.8Ghz CPU speed between CPU and memory, this gives us a tie between the ASUS and Gigabyte motherboards.


Jedi Knight II


Jedi Knight II, Jedi Outcast is a newly released OpenGL game that many have been waiting for. It has greatly improved graphics over its predecessor and it fully supports advanced shaders, as well as very high texture resolutions and effects. There is one demo included in the multi-player section that is good for benchmarking use. In order to enable the benchmarking mode, you have to make a shortcut to the jk2mp.exe program located in the GameData folder of Jedi Knight 2. You have to put the switch "+set sv_cheats1" (no quotes) at the end of the line in the Target Area so that it looks like this: C:\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set sv_cheats 1. The demo file used is jk2ffa.



Jedi Knight II tends to lean more towards memory bandwidth, no matter what CPU speed you run, Gigabyte with its higher optimised BIOS for memory control wins the last of the OpenGL sections.


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