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The Shader Difference - GeForce GTX 580 at GTX 480 Clocks - Benchmarks - Tom Clancy's H.A.W.X.

What would've happened if the GTX 480 launched at the same clocks, but with the 512 Shaders like we thought it would have had?

| NVIDIA GeForce GPU in Video Cards | Posted: Dec 9, 2010 11:22 am

Tom Clancy's H.A.W.X.

 

Version and / or Patch Used: Benchmark Demo
Timedemo or Level Used: Built-in Test
Developer Homepage: http://www.ubi.com/UK/default.aspx
Product Homepage: http://www.hawxgame.com/

 


 


Tom Clancy's H.A.W.X is an arcade-style flight simulator video game developed by Ubisoft Romania and published by Ubisoft for Microsoft Windows, Xbox 360, PlayStation 3, and iPhone OS.

 

The fundamental gameplay mechanics are similar to those of other console-based flight series. Players take on enemies with over 50 aircraft available. Each mission is at real world locations in environments created with commercial satellite data. A cockpit, first person, and third person view are selectable. The third person view gives the player an external view of both their plane and the target.

 

Set above the skies of a near-future world, increasingly dependent on private military companies with elite mercenaries who have a relaxed view on the law. As these non-governmental organizations gain power, global conflict erupts with one powerful PMC attacking the United States.

 

TweakTown image content/3/7/3717_23.png

 

We again see a nice little boost from those Shaders. Under a game like this, though, we've already got good numbers and while we see an even larger boost when the stock GTX 580 clocks come into it, the overall gaming experience doesn't change.

 

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