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4-Way GeForce 4 Ti4200 Shootout
Author: Cameron Johnson
SUMMARY: With the latest batch of GeForce4 Ti4200 based cards still selling like hotcakes, how is a poor working stiff supposed to know which one to choose? Come join Cameron "Sov" Johnson as he tries to help you in this decision by taking a look at four GeForce4 Ti4200 video cards. All have their good points, but some showed a bit more promise. Let's see if we can help you choose a winner the first time!
Editor: Cameron Wilmot
Category: Visual
Published: 7th August 2002
ASUS V8420 Specifications - Chipset Features The nVidia nfiniteFX™ II Engine enables a virtually infinite number of special effects that deliver the next leap in realism to 3D graphics Dual programmable Vertex Shaders Advanced programmable Pixel Shaders nVidia Lightspeed Memory Architecture™ II nVidia Accuview™ Antialiasing 3D Textures Shadow Buffers 4 dual-rendering pipelines 8 texels per clock cycle Dual cube environment mapping 128MB high-speed DDR RAM memory High-Definition Video Processor (HDVP) AGP 4X with Fast Writes AGP 4X / 2X and AGP Texturing support 32-bit color with 32-bit Z/stencil buffer Z-correct true, reflective bump mapping High-performance 2D rendering engine Hardware accelerated real-time shadows True-color hardware cursor Integrated hardware transform engine Integrated hardware lighting engine High-quality HDTV/DVD playback TV-Out and Video Modules Multibuffering (double, triple, quad) for smooth animation and video playback Microsoft DirectX® and S3TC® texture compression nVidia Unified Driver Architecture (UDA)- Compatibility Complete Linux® drivers, including full OpenGL® Microsoft DirectX® optimizations and support Complete OpenGL® 1.3 and OpenGL® support WHQL-certified Windows® XP/2000/NT/ME/98/95 Windows® XP/2000/NT/ME/98/95 display drivers Microsoft DirectDraw®, Direct3D®, Support operation system under Windows® XP/2000/NT/ME/98/95 Linux® compatible API support OpenGL® 1.3 and lower Microsoft DirectX® 8.1 and lowerAlbatron Ti4200-P Specifications - Chipset Features The nVidia nfiniteFX™ II Engine enables a virtually infinite number of special effects that deliver the next leap in realism to 3D graphics Dual programmable Vertex Shaders Advanced programmable Pixel Shaders nVidia Lightspeed Memory Architecture™ II nVidia Accuview™ Antialiasing 3D Textures Shadow Buffers 4 dual-rendering pipelines 8 texels per clock cycle Dual cube environment mapping 128MB high-speed DDR RAM memory High-Definition Video Processor (HDVP) AGP 4X with Fast Writes AGP 4X / 2X and AGP Texturing support 32-bit color with 32-bit Z/stencil buffer Z-correct true, reflective bump mapping High-performance 2D rendering engine Hardware accelerated real-time shadows True-color hardware cursor Integrated hardware transform engine Integrated hardware lighting engine High-quality HDTV/DVD playback TV-Out and Video Modules Multibuffering (double, triple, quad) for smooth animation and video playback Microsoft DirectX® and S3TC® texture compression nVidia Unified Driver Architecture (UDA)- Compatibility Complete Linux® drivers, including full OpenGL® Microsoft DirectX® optimizations and support Complete OpenGL® 1.3 and OpenGL® support WHQL-certified Windows® XP/2000/NT/ME/98/95 Windows® XP/2000/NT/ME/98/95 display drivers Microsoft DirectDraw®, Direct3D®, Support operation system under Windows® XP/2000/NT/ME/98/95 Linux® compatible API support OpenGL® 1.3 and lower Microsoft DirectX® 8.1 and lower As you can see very little in difference between the ASUS and Albatron in the way of specifications.
Page 2 of 11
Quick Navigation - Jump To Page
4-Way Shootout - Page 1 [Introduction]
4-Way Shootout - Page 2 [Specifications Part 1]
4-Way Shootout - Page 3 [Specifications Part 2]
4-Way Shootout - Page 4 [ASUS V8420 Features]
4-Way Shootout - Page 5 [Albatron Ti4200-P Features]
4-Way Shootout - Page 6 [Chaintech A-GT21 Features]
4-Way Shootout - Page 7 [Leadtek A250LE Features]
4-Way Shootout - Page 8 [Test Setup/3DMark2001/Vulpine]
4-Way Shootout - Page 9 [Benchmarks - OpenGL]
4-Way Shootout - Page 10 [Benchmarks - Direct3D]
4-Way Shootout - Page 11 [Overclocking and Conclusion]
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